Full notes
Full Hypersomnia update
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What changed
0 fixes0 additions2 changes0 removals
- Server
- Performance
changedIt was related to client falling way behind the server and interpolation performing wrongly as a result.
changedI also deployed a massive optimization (or rather a fix) to the netcode that should improve performance when the network conditions are good - there was a bug that caused the client to resimulate the world every frame even though it was not necessary whenever it predicted the world correctly.
Hypersomnia changes
changedIt was related to client falling way behind the server and interpolation performing wrongly as a result.
changedI also deployed a massive optimization (or rather a fix) to the netcode that should improve performance when the network conditions are good - there was a bug that caused the client to resimulate the world every frame even though it was not necessary whenever it predicted the world correctly.
It was related to client falling way behind the server and interpolation performing wrongly as a result.
I also deployed a massive optimization (or rather a fix) to the netcode that should improve performance when the network conditions are good - there was a bug that caused the client to resimulate the world every frame even though it was not necessary whenever it predicted the world correctly.
Source
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