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Steam News10 April 20242y ago

Low FPS (

It was related to client falling way behind the server and interpolation performing wrongly as a result.

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What changed

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  • Server
  • Performance
changedIt was related to client falling way behind the server and interpolation performing wrongly as a result.
changedI also deployed a massive optimization (or rather a fix) to the netcode that should improve performance when the network conditions are good - there was a bug that caused the client to resimulate the world every frame even though it was not necessary whenever it predicted the world correctly.

Hypersomnia changes

changedIt was related to client falling way behind the server and interpolation performing wrongly as a result.
changedI also deployed a massive optimization (or rather a fix) to the netcode that should improve performance when the network conditions are good - there was a bug that caused the client to resimulate the world every frame even though it was not necessary whenever it predicted the world correctly.

It was related to client falling way behind the server and interpolation performing wrongly as a result.

I also deployed a massive optimization (or rather a fix) to the netcode that should improve performance when the network conditions are good - there was a bug that caused the client to resimulate the world every frame even though it was not necessary whenever it predicted the world correctly.

Source

Steam News / 10 April 2024

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