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- HyperRogue
After a long wait, HyperRogue 7.4 is released, with many new features!
HyperRogue 7.4 is released! This version took quite a long time to create, but it should be worth it! Several notable features are included: three new lands (based on gravity, the four elements, and a new pattern), a ne…
Announcement1 changeMaps - HyperRogue
After a long wait, HyperRogue 7.4 is released, with many new features!
HyperRogue 7.4 is released! This version took quite a long time to create, but it should be worth it! Several notable features are included: three new lands (based on gravity, the four elements, and a new pattern), a ne…
Announcement1 changeMaps - HyperRogue
HyperRogue 7.3: save the princess, and save the map!
This version adds a new quest, the map editor (the map editor was already there in the last patches, but you can save your maps now), and several other minor improvements. See more on the blog: http://zenorogue.blogspot…
Announcement1 changeMaps - HyperRogue
HyperRogue 7.2 released!
The highlights are two new lands (Palace and Living Fjord), and the shoot'em up mode can now be played with two players (local coop). Also, keys can be configured in the shmup mode (also for directional movement), and t…
Announcement1 changeGameplay - HyperRogue
HyperRogue 7.2 released!
The highlights are two new lands (Palace and Living Fjord), and the shoot'em up mode can now be played with two players (local coop). Also, keys can be configured in the shmup mode (also for directional movement), and t…
Announcement1 changeGameplay - HyperRogue
HyperRogue 7.1
Version 7.1 of HyperRogue is released! This version features three new lands: the Ocean where you have to collect ambers from the beach while escaping from nasty birds and tides (which are the first prominent occurence…
Announcement1 changeGameplay - HyperRogue
Pirates, rocks, and knives
Ever wanted to know how a game with smooth space and time would work in the hyperbolic plane? Well, I did. But why create a new game when I could just port HyperRogue instead? The Shoot'em Up mode tries to follow the no…
Announcement1 changeGameplay - HyperRogue
HyperRogue 6.6
Some new lands and features are already planned for HyperRogue 7.0, but we need to fix all the remaining issues with HyperRogue 6.x first! :) The new version, HyperRogue 6.6, has the following minor bugfixes: Some bugs…
Announcement4 changesFixGameplay - HyperRogue
HyperRogue 6.6
Some new lands and features are already planned for HyperRogue 7.0, but we need to fix all the remaining issues with HyperRogue 6.x first! :) The new version, HyperRogue 6.6, has the following minor bugfixes: Some bugs…
Announcement4 changesFixGameplay - HyperRogue
HyperRogue 6.4
HyperRogue 6.4 changes some things about Golems, and introduces several new interface options. Have fun! Golems (and Knights) now act after enemies, not before them. This has been changed because previously sometimes a…
Store3 changesUI/audioGameplay - HyperRogue
HyperRogue 6.2: circles and horocycles
HyperRogue has been updated with two new lands, Camelot and Temple of Cthulhu! Both are based on circular shapes, contrary to the previous lands, which were bounded by straight lines. Camelot can be found in the Crossro…
Announcement1 changeGameplay - HyperRogue
HyperRogue updated with five new lands!
HyperRogue has been updated with five new lands (6.0)! See more features of hyperbolic plane, such as circles, and dense regular patterns of ultraparallel lines. Visit a land where huge armies of bugs of various colors…
Announcement1 changeGameplay - HyperRogue
HyperRogue updated with five new lands!
HyperRogue has been updated with five new lands (6.0)! See more features of hyperbolic plane, such as circles, and dense regular patterns of ultraparallel lines. Visit a land where huge armies of bugs of various colors…
Announcement1 changeGameplay - HyperRogue
Another update!
Have you wondered whether the hyperbolic geometry of HyperRogue does indeed affect gameplay, or is it just an irrelevant gimmick? In HyperRogue 5.3 you can find this out yourself! Euclidean mode is available on the thir…
Announcement1 changeGameplay - HyperRogue
Another update!
Have you wondered whether the hyperbolic geometry of HyperRogue does indeed affect gameplay, or is it just an irrelevant gimmick? In HyperRogue 5.3 you can find this out yourself! Euclidean mode is available on the thir…
Announcement1 changeGameplay - HyperRogue
Small update
A small update (5.1) this time: Environmental effects are now correctly slowed down when you are using an Orb of Speed. Treasure generation has been tuned a bit, so that you can no longer spend most of your time in Icy…
Announcement2 changesGameplay

