Hypernet Explorer
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Shown2
Last update23 May 2026
Cadence0/wk
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- Hypernet Explorer
Blenderà?
I've added to the project a world viewer to debug how the procedural terrain snaps and blend together across individual chunks, i'm trying to get smoother biome terrain that blends across multiple maps. Here you can see…
Announcement1 changeMaps - Hypernet Explorer
Let's make some perlin noise
Made some progress on procedural terrain generation: now adjacent biomes blend together using perlin noise, and their procedural map will get additional features from them. Also now the generator add a coastline if the…
Announcement1 changeMaps

