Full notes
Full Hyperlight Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
Hyperlight Survivor changes
- Punisherhero
Hi everyone!
The last update for Hyperlight Survivor is now available!
This update will be the biggest one yet! New weapons, spaceships and a new rank. Also a lot of Quality of life improvements and a total rework of the game balance. I've worked very hard on this update and I hope you'll enjoy it!
Also, this was my first commercial project ever so I want to thank everyone who supported the game, hope you liked it!
Can't wait to show you my next works, in the meantime, you can follow my game developer journey here: Follow Me Here!
Here's the changelog:
Weapons
New Weapon: Shock Missile"Shoots a modified missile equipped with lightning cannons"
New Weapon: Medcharge"Drops a charge that releases up to 5 medpacks on detonation"
Ships
New Spaceship: Tempest Ultra: Nova Charge"Shoots a supercharged Shock Missile that releases six Grapple Missiles on impact"
New Spaceship: Punisher Ultra: Endbringer"Overcharge the ship to generate a Plasma Shield and activates the Front Missile Cannons"
Interceptor Ultra cost reduced 20%
Harbinger Ultra cost reduced 15%
Heavy Sentry heals 3 HP every 6 seconds (instead of 5)
Ship Upgrades now unlocks exclusively by ranking
Destroyer ship now unlocks by reaching Silver I
Contracts Balance
Hard Contracts grants 20% more points
The Reckoning contract penalty decreased 20%
Reappearance contract penalty decreased 13%
Sector Survival Extreme difficulty timer reduced to 10 minutes (instead of 15)
Events
Spawner Event is now easier to beat
Improvements
White Transition Effect darkened
Arena's obstacles are 10% smaller
Enemies spawners from Medium to Extreme difficulty have been reworked
Ranks
New Rank: GODLIKE
That's all for Hyperlight Survivor!
See you soon! Witt
Source
Changelog.gg summarizes and formats this update. How we read updates.
