Full notes
Full HYPERGUN update
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Repeated intro
Hey everyone! Thanks for attempting to build the perfect HYPERGUN. To make your simulations a little bit easier, we've got quick little patch for you today to address a few issues that we've dicovered. This includes the rare enemy standing still, some ragdolls that were a bit too eccentric and some corrections in our energy cost math. Check out the full changelog below!
What changed
- Balance
- Security
- Gameplay
- Maps
HYPERGUN changes
BALANCE
Lowered Bulwark Health from 7000 to 6000.
Security energy cost per shot lowered.
FIXES
Sometimes the health bar for The Twins fight would read 4000/8000 at the beginning of the fight.
Stalactites in the Bulwark fight would not reset their chunk positions when despawned from the pool. Could lead to spamming errors in extreme cases.
Sniper ragdolls would explode.
The bones in some characters could sometimes end up in odd positions.
Some challenge room map icons were not showing.
Fixed a logic error with the discovered attachments Steam achievement.
A character would rarely stand completely still and not move or attack.
Burst fire shots were not correctly calculating energy consumption and would cost too much.
Source
Changelog.gg summarizes and formats this update. How we read updates.
