Update log
Full HYPERFIST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Patch Notes
Combat
Added new +FULL IMPACT and +OVERKILL bonuses
Added cheer SFX for the +OVERKILL bonus
Made it so piledriving a BLAMM-0 correctly deals knockback
Inputting uppercut during a rocket punch charge now executes the rocket punch and vice versa
Made it so throwing happens upon starting the input instead of on releasing it
Made it so uppercut can be held down to perform it after a grab*******
Added star indicator to Skullgunner's clap attack
Added new VFX for bullet impacts
Added sparking effects for when enemies are low health
Added controller sensetivity options and fine tuned aim assist
Added windup SFX for Gluncher and Headhunter attacks
Level Design
Added physics to more objects with tumbling and impact sound effects
Remade a section of the train station to include the slam tutorial
Various encounter tweaks
UI
Made visual improvements to pause menu
Changed arrow icon for enemies
Updated the visuals for the dash stamina
Added an auto-choose graphics quality button in the options menu
Miscellaneous
Added character animations to the main menu
Respawning at a checkpoint now snaps the player to the floor
Updated the credits
Fixed positioning on Skullgunner cutscene
Improved visuals on arena barriers
Aim assist is now always enabled for controllers
Various audio improvements
Various lighting improvements
Various VFX improvements
Bug Fixes
Fixed some cases causing player orientation to be wrong upon game start
Fixed issue causing telemetry system to not function
Fixed issue causing checkpoint progress to be inconsistent
Fixed a lot of style bonuses triggering incorrectly
Fixed cases where the rocket punch and uppercut VFX would display improperly
Fixed bug causing Glunchers to randomly stop chasing the player
Fixed bad navmeshes
Fixed bug causing options menu background to display incorrectly
Fixed bad collisions on launchpads
Many more minor bug fixes
Source
