HYPERFIST
Steam News 8 April 20261mo ago

Version 0.0.2 Update

Patch Notes Combat Added new +FULL IMPACT and +OVERKILL bonuses Added cheer SFX for the +OVERKILL bonus Made it so piledriving a BLAMM-0 correctly deals knockback Inputting uppercut during a rocket punch charge now exec…

Update log

Full HYPERFIST update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes11 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
addedCombatAdded new +FULL IMPACT and +OVERKILL bonuses
addedCombatAdded cheer SFX for the +OVERKILL bonus
addedCombatAdded star indicator to Skullgunner's clap attack
addedCombatAdded new VFX for bullet impacts
addedCombatAdded sparking effects for when enemies are low health
addedCombatAdded controller sensetivity options and fine tuned aim assist

Patch Notes

Combat

  • Added new +FULL IMPACT and +OVERKILL bonuses

  • Added cheer SFX for the +OVERKILL bonus

  • Made it so piledriving a BLAMM-0 correctly deals knockback

  • Inputting uppercut during a rocket punch charge now executes the rocket punch and vice versa

  • Made it so throwing happens upon starting the input instead of on releasing it

  • Made it so uppercut can be held down to perform it after a grab*******

  • Added star indicator to Skullgunner's clap attack

  • Added new VFX for bullet impacts

  • Added sparking effects for when enemies are low health

  • Added controller sensetivity options and fine tuned aim assist

  • Added windup SFX for Gluncher and Headhunter attacks

Level Design

  • Added physics to more objects with tumbling and impact sound effects

  • Remade a section of the train station to include the slam tutorial

  • Various encounter tweaks

UI

  • Made visual improvements to pause menu

  • Changed arrow icon for enemies

  • Updated the visuals for the dash stamina

  • Added an auto-choose graphics quality button in the options menu

Miscellaneous

  • Added character animations to the main menu

  • Respawning at a checkpoint now snaps the player to the floor

  • Updated the credits

  • Fixed positioning on Skullgunner cutscene

  • Improved visuals on arena barriers

  • Aim assist is now always enabled for controllers

  • Various audio improvements

  • Various lighting improvements

  • Various VFX improvements

Bug Fixes

  • Fixed some cases causing player orientation to be wrong upon game start

  • Fixed issue causing telemetry system to not function

  • Fixed issue causing checkpoint progress to be inconsistent

  • Fixed a lot of style bonuses triggering incorrectly

  • Fixed cases where the rocket punch and uppercut VFX would display improperly

  • Fixed bug causing Glunchers to randomly stop chasing the player

  • Fixed bad navmeshes

  • Fixed bug causing options menu background to display incorrectly

  • Fixed bad collisions on launchpads

  • Many more minor bug fixes

Source

Steam News / 8 April 2026

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