Update log
Full HYPERFIST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Maps
- Fixes
Patch Notes
Player
Added new unique outlines to the fists that change with rank
Added new sound effects to attacks while at S-rank
Improved buffered attack inputs to expire after 0.2 seconds
Level Design
Moved the dash tutorial and changed the shape of the pit
Added stairs to the train station exit
Changed the spawn order of the enemies in the encounter between the alley and hotel
Simplified the collision on various buildings
Various minor level design changes
UI
Updated the loading screen
Added a new button to the main menu (feature is not available in the demo)
Miscellaneous
The game now automatically detects what graphics quality settings to use on first launch
Removed the constant aim assist
Various updates to the optional data collection system
Various lighting improvements
Various outlining improvements
Bug Fixes
Fixed various player animations getting overridden by other actions
Fixed an issue where quickly grabbing twice would lock player attack inputs
Fixed BLAMM-0s being immune to fully charged uppercuts
Fixed an issue where changing the brightness in the settings wouldn't work in all contexts
Fixed various visual issues in the main menu
Fixed an issue where resetting to the last checkpoint would sometimes cause the death effect to be present after loading
Fixed an issue where the HUD might not show up when selecting "Continue" into level 1 from the main menu
Fixed the HUD flashing before the opening cutscene
Fixed the camera in the Skullgunner cutscene
Fixed exposure in the Skullgunner cutscene
Fixed the BLAMM-0 cutscene starting on a delay
Many more minor bug fixes
Source
