HYPERFIST
Steam News 23 March 20261mo ago

Version 0.0.1 Update

Patch Notes Player Added new unique outlines to the fists that change with rank Added new sound effects to attacks while at S-rank Improved buffered attack inputs to expire after 0.2 seconds Level Design Moved the dash…

Update log

Full HYPERFIST update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes4 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedPlayerAdded new unique outlines to the fists that change with rank
addedPlayerAdded new sound effects to attacks while at S-rank
changedPlayerImproved buffered attack inputs to expire after 0.2 seconds
changedLevel DesignMoved the dash tutorial and changed the shape of the pit
addedLevel DesignAdded stairs to the train station exit
changedLevel DesignChanged the spawn order of the enemies in the encounter between the alley and hotel

Patch Notes

Player

  • Added new unique outlines to the fists that change with rank

  • Added new sound effects to attacks while at S-rank

  • Improved buffered attack inputs to expire after 0.2 seconds

Level Design

  • Moved the dash tutorial and changed the shape of the pit

  • Added stairs to the train station exit

  • Changed the spawn order of the enemies in the encounter between the alley and hotel

  • Simplified the collision on various buildings

  • Various minor level design changes

UI

  • Updated the loading screen

  • Added a new button to the main menu (feature is not available in the demo)

Miscellaneous

  • The game now automatically detects what graphics quality settings to use on first launch

  • Removed the constant aim assist

  • Various updates to the optional data collection system

  • Various lighting improvements

  • Various outlining improvements

Bug Fixes

  • Fixed various player animations getting overridden by other actions

  • Fixed an issue where quickly grabbing twice would lock player attack inputs

  • Fixed BLAMM-0s being immune to fully charged uppercuts

  • Fixed an issue where changing the brightness in the settings wouldn't work in all contexts

  • Fixed various visual issues in the main menu

  • Fixed an issue where resetting to the last checkpoint would sometimes cause the death effect to be present after loading

  • Fixed an issue where the HUD might not show up when selecting "Continue" into level 1 from the main menu

  • Fixed the HUD flashing before the opening cutscene

  • Fixed the camera in the Skullgunner cutscene

  • Fixed exposure in the Skullgunner cutscene

  • Fixed the BLAMM-0 cutscene starting on a delay

  • Many more minor bug fixes

Source

Steam News / 23 March 2026

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