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Steam News22 August 20205y ago

v3.0 "Finale" Update Notes

v3.0 "Finale", the final major update, is now available! GENERAL: Two new characters: Slime Bros.

Full notes

Full HYPERFIGHT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions3 changes0 removals
  • Gameplay
  • UI and audio
addedv3.0 "Finale", the final major update, is now available!
addedTwo new characters: Slime Bros. and Reaper Angel - Two new stages: Factory 51 and Celestial Lake - Training Mode added to Solo Modes - Expanded custom color support, including ability to recolor projectiles - Hitbox adjustments on almost all characters - Default music volume now 7, sfx volume now 8 - Added input buffer during delay lag/super flash - Added attack buffer before round start (hold button to perform the attack right when round starts) - Cut time to resume game in half after pressing the button - Slightly adjusted some default character/projectile colors to support more custom colors
fixedFixed bug where CPU could be affected by player input - Fixed player collision correction bugs - Fixed bug where Yo-Yona's super would kill Dr. Kero frame 1 if used right next to him
changedParry now works on supers - Increased Rising Fist startup by 4 frames, recovery when landing by 4 frames - Slightly changed default color 4
addedCan now Anchor without having a yo-yo out - Increased dashspeed - Slightly changed default color 2
addedCan now use Gravity Ball even with a sucked projectile (Down + Special is now Spit Back)

v3.0 "Finale", the final major update, is now available!

GENERAL:

  • Two new charactersSlime Bros. and Reaper Angel - Two new stages: Factory 51 and Celestial Lake - Training Mode added to Solo Modes - Expanded custom color support, including ability to recolor projectiles - Hitbox adjustments on almost all characters - Default music volume now 7, sfx volume now 8 - Added input buffer during delay lag/super flash - Added attack buffer before round start (hold button to perform the attack right when round starts) - Cut time to resume game in half after pressing the button - Slightly adjusted some default character/projectile colors to support more custom colors

BUGFIXES:

  • Fixed bug where CPU could be affected by player input - Fixed player collision correction bugs - Fixed bug where Yo-Yona's super would kill Dr. Kero frame 1 if used right next to him

SHOTO GOTO:

  • Parry now works on supers - Increased Rising Fist startup by 4 frames, recovery when landing by 4 frames - Slightly changed default color 4

YO-YONA:

  • Can now Anchor without having a yo-yo out - Increased dashspeed - Slightly changed default color 2

DR. KERO:

  • Can now use Gravity Ball even with a sucked projectile (Down + Special is now Spit Back)

VINCE VOLT:

  • Slightly decreased dashspeed

DARK GOTO:

  • Increased Vengeful Fist startup by 4 frames, recovery when landing by 4 frames

Some small features could not make it in before release and will (hopefully) be added in within the next few days. Hope you enjoy, and thanks for supporting the game!

  • joh

Source

Steam News / 22 August 2020

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