In this update5
Full notes
Full HyperCycle League update
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What changed
- Gameplay
- UI and audio
- Server
- Balance
HyperCycle League changes
π HyperCycle League: The Global Rankings & Fair Play Update!
Get ready to climb the ladder! Our latest massive update brings the highly anticipated Global Rankings System, brand new combat game modes, and a completely overhauled matchmaking experience. Weβve finalized the core gameplay loop and deployed a robust anti-toxicity system to ensure fair, competitive arena matches for everyone.
Here is everything new in this update:
βοΈ New Game Modes & Full Match Cycle
The core arena combat loop has been fully realized from start to finish!
- New Combat ModesTest your skills in our brand new arena configurations: 1v1 Duels , 1v3 Tetra , and 1v7 Overload chaos!
Epic Match Finishes: Finishing a match feels better than ever. The moment the score limit is reached (or the time runs out), time completely freezes, bots stop in their tracks, and bikes lock into place for a cinematic finish.
- Vote for RematchAfter the final scoreboard drops in, you are seamlessly routed into the brand new Post-Match Menu , where you can review the final standings, chat, or vote to run it back with the exact same lobby!
Points Over Kills: The match logic and scoreboard have been refactored to prioritize Total Score (PTS) over raw kills, rewarding a wider variety of playstyles and strategic power-up usage.
π Global Rankings & Leaderboards
The Global Ladder is officially live! Compete against players worldwide in the arena to earn Ranking Points (RP) and prove your dominance.
- Dynamic Rankings HubA stunning new Leaderboard UI has been added to the Main Menu. Check your stats, view your RP, and see who is sitting at the absolute top on the new Top 3 Apex Podium .
Full Gamepad Support: The Rankings page has been fully optimized for controllers, ensuring smooth, native spatial navigation through the ladder and filter menus. Steam post image
π Matchmaking Anywhere (Seamless Queues)
Say goodbye to staring at the main menu while waiting for your next match!
Queue While Playing: You can now open the Matchmaking Search Dashboard directly from the Pause Menu while in-game.
Sandbox Persistence: The matchmaking header UI now seamlessly persists across map travels. You can safely jump into the Sandbox to warm up while your queue continues to search in the background!
Queue Dashboard: Weβve overhauled the matchmaking configuration screen, splitting it cleanly into Quickplay, Matchmaking, and Single Player modes with gorgeous hover states and region selection. Steam post image Steam post image Steam post image
π‘οΈ Anti-Leaver System & Server Backfill
Competitive integrity is our top priority. We've deployed a massive suite of server-authoritative features to protect your matches:
- AFK Kick SystemA new server-driven AFK detection system will automatically boot inactive players from the lobby.
Flat Penalty Roster: Serial match leavers will now face matchmaking penalties and timeouts.
Match Forfeiture: If an entire enemy team abandons the match, the server will now intelligently trigger a Forfeiture, ending the match immediately and saving you time.
- Dynamic Server BackfillIf players leave early, the server will ping AWS FlexMatch to actively pull new players into your ongoing match to keep the lobbies full and the action non-stop!
π§ Quality of Life & Bug Fixes
- Power-UpsRebalanced power-up drops and removed the annoying "0-score" popups when picking up utility items in the arena.
- Spectator FixesFixed a race condition that caused UI glitches for spectators who late-joined a match.
- UI PolishCountless UI tweaks including fixed focus-glow bleeds, refined table row opacities, and animated rank rings.
Server Health: Implemented "Fast Idle Server Shutdowns" to immediately recycle finished dedicated servers, ensuring queue times stay lightning fast.
Source
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