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Steam News3 December 20256mo ago

Version 2.3 Update

Hypercore: Overgrown Patch Notes: -Added Golem Enemy -Removed Spook Enemy -Added Bullet Enemy -Added Nailgun Item -Added Curse, when had permadeath is active -Added Balloon Rework, now also a grappling hook -Reworked Da

Full notes

Full Hypercore update

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What changed

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addedAdded Golem Enemy -Removed Spook Enemy -Added Bullet Enemy -Added Nailgun Item -Added Curse, when had permadeath is active -Added Balloon Rework, now also a grappling hook -Reworked Daggers, now they break on ground impact -Added Phasedaggers, do not break on ground impact -Added Paratrap, shoots daggers -Reworked Many Item Logs -Reworked Hyperstim Bounding box -Added Boxes -Boxes spawn on existing party maps -Photosphere graphics have been reworked -Photosphere map rework -Added Breakable Platforms -Added Gauntlets -Added Quick Stash (Press F or LStick Down to Use) -Added Overgrown Song -Reworked Set 3 Boss -Added Void Bullets -Added new Mouse Dialogue -Added Ultima Monolith Boss -Added Pressure Plate -Added Megamine -Reworked Mines -Reworked Marble Looks -Reworked Requirements to break Core Glass -Thorns now deal 2 damage if static instead of 1 -Added Heavy Defense Campaign Level -Added Paratrooper Hill Campaign Level -Added Temple of Bloom Campaign Level -Added Grand Enterance Campaign Level -Added Static Halls Campaign Level -Added Overhang Campaign Level -Added Ambush Campaign Level -Added Overgrown Campaign Level -Hidden Thorns now deal 2 damage instead of 3 -Added 8 New Campaign Levels -Fixed a bug with checkpoints -Fixed a bug with the end flag displaying stage 3 time instead of overall stage time -Fixed a campaign but where the brightness setting wouldn't work there -Fixed a campaign bug where checkpoint data was also set as velocity -Fixed a bug where the hot spring wouldn't boost -Fixed a bug with item holding -Fixed a bug where Ladders wouldn't fit into multi-terminals -Fixed a bug with Achievements not Triggering -Fixed a bug where item skins wouldn't adapt to new items -Fixed a bug where Robot Parts sometimes wouldn't appear -Fixed a bug where achievements wouldn't retrigger if missed -Fixed a bug where Daggers would phase through environments -Fixed Void Sentry getting stuck on faces -Fixed Goobert getting stuck on faces -Fixed enemy exclusives from stage 2-3 on Party -Fixed a bug regarding ragdoll mode with the Goobert -Fixed a bug with the Hyperstim Bounds not registering -Fixed a bug with Static (Unused) Not Having Inf Dash from Hyperstim

Hypercore: Overgrown Patch Notes:

-Added Golem Enemy -Removed Spook Enemy -Added Bullet Enemy -Added Nailgun Item -Added Curse, when had permadeath is active -Added Balloon Rework, now also a grappling hook -Reworked Daggers, now they break on ground impact -Added Phasedaggers, do not break on ground impact -Added Paratrap, shoots daggers -Reworked Many Item Logs -Reworked Hyperstim Bounding box -Added Boxes -Boxes spawn on existing party maps -Photosphere graphics have been reworked -Photosphere map rework -Added Breakable Platforms -Added Gauntlets -Added Quick Stash (Press F or LStick Down to Use) -Added Overgrown Song -Reworked Set 3 Boss -Added Void Bullets -Added new Mouse Dialogue -Added Ultima Monolith Boss -Added Pressure Plate -Added Megamine -Reworked Mines -Reworked Marble Looks -Reworked Requirements to break Core Glass -Thorns now deal 2 damage if static instead of 1 -Added Heavy Defense Campaign Level -Added Paratrooper Hill Campaign Level -Added Temple of Bloom Campaign Level -Added Grand Enterance Campaign Level -Added Static Halls Campaign Level -Added Overhang Campaign Level -Added Ambush Campaign Level -Added Overgrown Campaign Level -Hidden Thorns now deal 2 damage instead of 3 -Added 8 New Campaign Levels -Fixed a bug with checkpoints -Fixed a bug with the end flag displaying stage 3 time instead of overall stage time -Fixed a campaign but where the brightness setting wouldn't work there -Fixed a campaign bug where checkpoint data was also set as velocity -Fixed a bug where the hot spring wouldn't boost -Fixed a bug with item holding -Fixed a bug where Ladders wouldn't fit into multi-terminals -Fixed a bug with Achievements not Triggering -Fixed a bug where item skins wouldn't adapt to new items -Fixed a bug where Robot Parts sometimes wouldn't appear -Fixed a bug where achievements wouldn't retrigger if missed -Fixed a bug where Daggers would phase through environments -Fixed Void Sentry getting stuck on faces -Fixed Goobert getting stuck on faces -Fixed enemy exclusives from stage 2-3 on Party -Fixed a bug regarding ragdoll mode with the Goobert -Fixed a bug with the Hyperstim Bounds not registering -Fixed a bug with Static (Unused) Not Having Inf Dash from Hyperstim

Source

Steam News / 3 December 2025

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