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Steam News1 June 20251y ago

Devlog #1 - Development Update

For this first Hyperlog I just wanted to give you an update on how the development is going. The game is still in development and will be released when it's ready!

Full notes

Full Hyper Tanks update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
changedUI: Main Menu, Options, Tank selection, various popups (e.g. game end screen)
changedModels, particle effects and sounds for everything of the above
changedTank upgrade system during a campaign run
changedPerformance Optimizations & polishing
changedIf you want to see more regular dev updates and additional gameplay material, come and join the Hyper Tanks Discord: https://discord.gg/pMUaEjYY2E
changedLastly a want to share a gameplay recording with you: Me playing a match of Capture the Flag with Bots, enjoy!

For this first Hyperlog I just wanted to give you an update on how the development is going.

The game is still in development and will be released when it's ready!

Here is a list of things that are already finished:

  • 8 different playable tanks with unique traits and abilities

  • 12 different special weapons

  • 6 Hyperstates (Powerups)

  • 3 Skirmish/Multiplayer Game Modes

  • 20+ Skirmish Arenas

  • Controls (remappable)

  • Camera System

  • Top down view + 3rd Person view

  • Complex CPU Players

  • Commands for AI companions

  • Sneak system for Singleplayer AI

  • UI: Main Menu, Options, Tank selection, various popups (e.g. game end screen)

  • Full Soundtrack

  • Models, particle effects and sounds for everything of the above

As you can see in this list, most things needed for a fun Skirmish / Multiplayer experience have been finished already. You will be able to play Skirmish offline with Bots and friends (couch coop), or online with friends via Steam Remote Play Together.

But I also want to develop a nice replayable Single Player campaign (which will also be playable in Coop), and that is what I am working on right now. It is also a quite complex and big task, which is why the game will still be in development for a while!

Here is a rundown of things that need to be finished:

  • Campaign Screen

  • Roguelike campaign structure + mission tree

  • Lots of different enemy types

  • Lots of different levels

  • Various logic for levels, e.g. random enemy spawners, different mission goals...

  • Tank upgrade system during a campaign run

  • Boss Battles

  • Steam integration

  • Performance Optimizations & polishing

  • Ingame Translations

There are also some optional points that I may work on, depending on the progress.

-----------------------

I want to thank you for your interest and support! And for your patience while you wait for this game to come out. ːsteamhappyː

If you want to see more regular dev updates and additional gameplay material, come and join the Hyper Tanks Discord: https://discord.gg/pMUaEjYY2E

Lastly a want to share a gameplay recording with you: Me playing a match of Capture the Flag with Bots, enjoy!

Source

Steam News / 1 June 2025

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