Hello everyone! Lets get to it Demo Update Once again news is slow however we have a demo all ready to launch! However if I am honest the audio is a bit off ..
In this update3
Full notes
Full Hyper Slasher update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
1 fix2 additions2 changes0 removals
UI and audio
Gameplay
changedDemo UpdateOnce again news is slow however we have a demo all ready to launch! However if I am honest the audio is a bit off .. and needs polish, we'll just get dragged over coals in its current iteration. If anyone is overly keen I am sure demo keys can be provided however! This is about the best proof I can give!
addedLevel UpdateHere is an updated Level, the left is the old look and the right is the new look!
addedLevel UpdateHere is another Updated Level, once again old look on the right and new on the left
changedLevel UpdateNeedless to say the levels are no longer as static as they where previously! It sure is making things a bit more interesting and a bit more challenging as well as adding some points of interest that players now run to.
fixedRelease dateOh how I wish there was a better update here, I will say if things all go to plan the demo will be out in the next month or two (in time for the indie fest optimally!) which will pave the way for the release. This would mean all the audio and the character touches are all complete and any nagging UI or controller issue or even AI issue is resolved.
Hyper Slasher changes
changedOnce again news is slow however we have a demo all ready to launch! However if I am honest the audio is a bit off .. and needs polish, we'll just get dragged over coals in its current iteration. If anyone is overly keen I am sure demo keys can be provided however! This is about the best proof I can give!
addedHere is an updated Level, the left is the old look and the right is the new look!
addedHere is another Updated Level, once again old look on the right and new on the left
changedNeedless to say the levels are no longer as static as they where previously! It sure is making things a bit more interesting and a bit more challenging as well as adding some points of interest that players now run to.
fixedOh how I wish there was a better update here, I will say if things all go to plan the demo will be out in the next month or two (in time for the indie fest optimally!) which will pave the way for the release. This would mean all the audio and the character touches are all complete and any nagging UI or controller issue or even AI issue is resolved.
Lets get to it
Demo Update
Once again news is slow however we have a demo all ready to launch! However if I am honest the audio is a bit off .. and needs polish, we'll just get dragged over coals in its current iteration. If anyone is overly keen I am sure demo keys can be provided however! This is about the best proof I can give!
Level Update
Here is an updated Level, the left is the old look and the right is the new look!
Here is another Updated Level, once again old look on the right and new on the left
Subtle differences here and there, keen eyes may notice on the bottom image a small diamond, whatever could that be?
Oh noes!
Needless to say the levels are no longer as static as they where previously! It sure is making things a bit more interesting and a bit more challenging as well as adding some points of interest that players now run to.
Release date
Oh how I wish there was a better update here, I will say if things all go to plan the demo will be out in the next month or two (in time for the indie fest optimally!) which will pave the way for the release. This would mean all the audio and the character touches are all complete and any nagging UI or controller issue or even AI issue is resolved.
Everything going to plan it would be this year. Things never seem to go to plan ːtcryː