Full notes
Full Hyper Sentinel Fusion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Gameplay
It's been an intense few weeks, after exhibiting at:
MCM Comic Con
Gamayo
GDS Prague
Play Expo
We've got lots of great hands-on feedback from these events, and plenty of new fans!
IGN Featuring
Hyper Sentinel Fusion was also featured in the Best Indie Games Winter Showcase, and broadcast on IGN:
View store page GDS Prague
We were also featured in the GDS Prague Steam event!
https://store.steampowered.com/sale/GDSPrague2025?l=czech
Dev Log #3
In the background, development continues:
Shield Generator
Check out this new Shield Generator. What do you think?
Geon 2
We've got Geon 2 pretty much finished and looking like a proper level:
Space Worms
We've implemented these cool new space worm enemies for the Branon level. They need a better name though, any suggestions?
Water Skim Effect
We implemented this cool water-skimming effect for the Geon level: View store page
Flame Thrower Experiments
We've been having fun testing out a flame thrower weapon for the droid. Not quite right yet...
Augments Galore
We've been busy implementing new Augments, and testing out a whole bunch active at the same time:
Source
Changelog.gg summarizes and formats this update. How we read updates.
