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Steam News17 July 20178y ago

Custom Full Knights! - v1.04c - 22/07/2017

Howdy folks, Custom Full Knights! Draw your own entire spritesheet, give him a name and watch him spawn in game! Upload to the Workshop and check out what others have made. http://steamcommunity.

Full notes

Full Hyper Knights update

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedHowdy folks, Custom Full Knights! Draw your own entire spritesheet, give him a name and watch him spawn in game! Upload to the Workshop and check out what others have made. http://steamcommunity.com/sharedfiles/filedetails/?id=1077807967 Added Low Memory mode which should make the game playable if you have <500MB VRAM. Also several general performance improvements. Cheers! -------- v1.04c - 22/07/2017 * Player no longer incorrectly targets buildings * Workshop Full Knights can now be used in Multiplayer * Multiplayer now waits for relay connection before continuing v1.04b - 21/07/2017 * Added support for Russian, Japanese, Korean, Chinese Simplified and Chinese Traditional v1.04a - 18/07/2017 * Added ability to customize game sprites mid-game * Added menu to modify character mid-game v1.04 - 17/07/2017 * Added Low Memory mode * Added Custom Full Knights * Added Error message if Steam service crashes * Added "Region Taken!" popup to Overmap * Added several performance improvements * Fixed Custom Object Use Count Max not being used * Fixed Multiplayer other players showing incorrect dead state

Hyper Knights changes

fixedHowdy folks, Custom Full Knights! Draw your own entire spritesheet, give him a name and watch him spawn in game! Upload to the Workshop and check out what others have made. http://steamcommunity.com/sharedfiles/filedetails/?id=1077807967 Added Low Memory mode which should make the game playable if you have <500MB VRAM. Also several general performance improvements. Cheers! -------- v1.04c - 22/07/2017 * Player no longer incorrectly targets buildings * Workshop Full Knights can now be used in Multiplayer * Multiplayer now waits for relay connection before continuing v1.04b - 21/07/2017 * Added support for Russian, Japanese, Korean, Chinese Simplified and Chinese Traditional v1.04a - 18/07/2017 * Added ability to customize game sprites mid-game * Added menu to modify character mid-game v1.04 - 17/07/2017 * Added Low Memory mode * Added Custom Full Knights * Added Error message if Steam service crashes * Added "Region Taken!" popup to Overmap * Added several performance improvements * Fixed Custom Object Use Count Max not being used * Fixed Multiplayer other players showing incorrect dead state

Howdy folks, Custom Full Knights! Draw your own entire spritesheet, give him a name and watch him spawn in game! Upload to the Workshop and check out what others have made. http://steamcommunity.com/sharedfiles/filedetails/?id=1077807967 Added Low Memory mode which should make the game playable if you have <500MB VRAM. Also several general performance improvements. Cheers! -------- v1.04c - 22/07/2017 * Player no longer incorrectly targets buildings * Workshop Full Knights can now be used in Multiplayer * Multiplayer now waits for relay connection before continuing v1.04b - 21/07/2017 * Added support for Russian, Japanese, Korean, Chinese Simplified and Chinese Traditional v1.04a - 18/07/2017 * Added ability to customize game sprites mid-game * Added menu to modify character mid-game v1.04 - 17/07/2017 * Added Low Memory mode * Added Custom Full Knights * Added Error message if Steam service crashes * Added "Region Taken!" popup to Overmap * Added several performance improvements * Fixed Custom Object Use Count Max not being used * Fixed Multiplayer other players showing incorrect dead state

Source

Steam News / 17 July 2017

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