Full notes
Full Hyper Drill update
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What changed
- Gameplay
- UI and audio
- Fixes
Hyper Drill changes
Gameplay Changes
Reduced curvyness of all tracks to improve visibility of obstacles.
Walls can now be broken if you have at least 1 energy core left even if you are not fast enough.
Added a visual aid for flash boost.
Added a tutorial for flash boost.
Added 1 more level.
Added an option to disable flash boost visual from options menu.
Increased the size of normal speed boosts.
Improved UI navigation for keyboard and gamepad.
Bug Fixes
Fixed a bug where the screen still remains blurred after a quick restart
Fixed a bug where you get a speed boost if you quick restart at the beginning of a level
Fixed a bug where drilling through a wall will make cracks appear in incorrect orientations
Fixed a bug where you would lose focus during UI navigation with keyboard or gamepad
Source
Changelog.gg summarizes and formats this update. How we read updates.
