Full notes
Full Hyper-5 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
Hyper-5 V7 “release tweaks” update
Thanks to everyone who played the V5 & V6 versions of Hyper-5 and left reviews and feedback. In advance of the full release on steam and itch.io on the 28th of January I have some small fixes / tweaks addressing some of the comments received on these builds of the game.
Quality-of-life / Gameplay improvements:
Improved visibility of turret projectiles
Added ability to modify Loadout between levels in arcade mode
Tweaked "start game" button assignment, added button overlay to load-out menu
Weapons now equippable in armoury using gamepad / keyboard select button for convenience
Experimental reduction of texture memory consumption for <4GB cards, e.g. 1060 3GB
Clarified arcade mode and time trial text
Support via Noto Font for symbols and JP character display, e.g. in leaderboard names
Added menu option to disable 3D tilting of UI
Bug fixes:
Fixed bug in options menu when selecting leaderboard to view
Tweaked terrain to reduce collision issues in level 2 end of ravine and level 3 boss fight
Fixed tutorial pop-ups to change to current controller + text changes
Fixed UI bug related to armoury upgrade modal
Fixed layout of leaderboard scores for stylised font
Leaderboard buttons in Options menu hidden for standalone build
Reduced enemy mine splash damage radius
Turrets on far side of level 1 boss no longer fire when player is alongside them
As always, many thanks to everyone for your interest and support of my game. Jamie, Developer of Hyper-5
Source
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