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Steam News4 July 20262d ago

Playtest wave 2 is out!

We're ready to share progress we've made over the last month: 333 more playtest invitations have been sent out. Welcome to the depths!

In this update3

Full notes

Full HYDROPUNK update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions12 changes0 removals
  • Balance
  • Gameplay
  • Server
  • Store
changedWhat has changed:Gameplay & Balance
changedWhat has changed:Reduced the number of zombies in the office area.
changedWhat has changed:Reworked attack animations for all monsters — initial phases are more readable now
changedWhat has changed:Tuned up enemy attack timings
changedWhat has changed:Reworked quest around the Rebreather pickup: it now hangs on the character who was "consumed" by the biomass at the Antrey's gate.
changedWhat has changed:Moved the shortcut on the scaffolding in the docks.

HYDROPUNK changes

changedGameplay & Balance
changedReduced the number of zombies in the office area.
changedReworked attack animations for all monsters — initial phases are more readable now
changedTuned up enemy attack timings
changedReworked quest around the Rebreather pickup: it now hangs on the character who was "consumed" by the biomass at the Antrey's gate.

We're ready to share progress we've made over the last month: 333 more playtest invitations have been sent out. Welcome to the depths!

What has changed:

Gameplay & Balance

  • Reduced the number of zombies in the office area.

  • Reworked attack animations for all monsters — initial phases are more readable now

  • Tuned up enemy attack timings

Quests & Items

  • Napalm now attaches to the character upon pickup.

  • Reworked quest around the Rebreather pickup: it now hangs on the character who was "consumed" by the biomass at the Antrey's gate.

  • After crafting the rebreather, the game now shows you where you can dive.

Level Design

  • Moved the shortcut on the scaffolding in the docks.

  • Added the bonus loot drop above the "Help" sign at the start of the docks, more convenient to reach.

  • Blocked off underwater spots where it wasn't clear you could fall through.

  • Minor level design tweaks (fewer gaps, more convenient item placement).

Visuals & Narrative

  • Increased overall brightness and reduced excessive darkness.

  • Narrative fixesupdated text in notes and dialogue.

Quality of Life

  • Crafting and closing the tutorial window now use hold instead of click.

  • Added visual representation for quest items (rebreather, napalm).

  • Added sorting to the quest log (completed quests moved to the bottom).

It may seem a little, yet we have to admit - we're a small team working on the game after hours, and we make small but steady steps. That's why it's so important to receive your feedback.

Share Your Feedback

If you're playing, please tell us what you find. Every response matters.

  • Feel the Survey after the Demo:it really helps us collect all the feedback and see it through your eyes.

  • Comment on Steam: drop your feedback in the discussions here. We will pick it up and take it home

  • On Discord: post in the playtest #feedback channel. As it was before, everyone who shares feedback on Discord will receive a special title on our server - our small but genuine way of saying thank you for helping us build this.

Spread the Word

If you know someone who'd want to play this, send them to the store page and have them request access. We'll keep a few more closed waves until we make the playtest build fully open. BTW, the next wave is coming in 4-5 weeks.

See you down there!

NOVA64

HYDROPUNK

Source

Steam News / 4 July 2026

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