HomeGamesUpdatesPricingMethodology
Steam News5 July 20197y ago

Patch/Wipe 0.8.1.0 Is Live

Hi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch.

Full notes

Full Hurtworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition5 changes0 removals
  • Server
  • Gameplay
  • Performance
  • Fixes
changedHi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch. Wipe is optional for community servers. Next wipe will go back to our Thursday night 2 week schedule for each timezone and will be accurate in the server browser and will kick off automatically. As per usual, servers slow to update can still be accessed by switching to the oldversion branch on steam.
changedChange LogImproved handling of Mozzy to be more predictable
addedChange LogAdded profiling diagnostic info to help locate rendering bottlenecks
changedChange LogReduced VRAM usage on lower end machines
changedChange LogChanged allocation of Items back to use pooled structures to reduce server spikes
fixedChange LogFixed issue with lod colliders popping in for towns

Hurtworld changes

changedHi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch. Wipe is optional for community servers. Next wipe will go back to our Thursday night 2 week schedule for each timezone and will be accurate in the server browser and will kick off automatically. As per usual, servers slow to update can still be accessed by switching to the oldversion branch on steam.
changedImproved handling of Mozzy to be more predictable
addedAdded profiling diagnostic info to help locate rendering bottlenecks
changedReduced VRAM usage on lower end machines
changedChanged allocation of Items back to use pooled structures to reduce server spikes

Hi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch. Wipe is optional for community servers. Next wipe will go back to our Thursday night 2 week schedule for each timezone and will be accurate in the server browser and will kick off automatically. As per usual, servers slow to update can still be accessed by switching to the oldversion branch on steam.

Change Log

  • Improved handling of Mozzy to be more predictable

  • Added profiling diagnostic info to help locate rendering bottlenecks

  • Reduced VRAM usage on lower end machines

  • Changed allocation of Items back to use pooled structures to reduce server spikes

  • Fixed issue with lod colliders popping in for towns

  • Fixed various build bounds issues with construction prefabs

  • Fixed crash caused by too many audio sources

  • Improved creature animation lodding

Source

Steam News / 5 July 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.