Hi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch.
Full notes
Full Hurtworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes1 addition5 changes0 removals
Server
Gameplay
Performance
Fixes
changedHi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch. Wipe is optional for community servers. Next wipe will go back to our Thursday night 2 week schedule for each timezone and will be accurate in the server browser and will kick off automatically. As per usual, servers slow to update can still be accessed by switching to the oldversion branch on steam.
changedChange LogImproved handling of Mozzy to be more predictable
addedChange LogAdded profiling diagnostic info to help locate rendering bottlenecks
changedChange LogReduced VRAM usage on lower end machines
changedChange LogChanged allocation of Items back to use pooled structures to reduce server spikes
fixedChange LogFixed issue with lod colliders popping in for towns
Hurtworld changes
changedHi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch. Wipe is optional for community servers. Next wipe will go back to our Thursday night 2 week schedule for each timezone and will be accurate in the server browser and will kick off automatically. As per usual, servers slow to update can still be accessed by switching to the oldversion branch on steam.
changedImproved handling of Mozzy to be more predictable
addedAdded profiling diagnostic info to help locate rendering bottlenecks
changedReduced VRAM usage on lower end machines
changedChanged allocation of Items back to use pooled structures to reduce server spikes
Hi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch. Wipe is optional for community servers. Next wipe will go back to our Thursday night 2 week schedule for each timezone and will be accurate in the server browser and will kick off automatically. As per usual, servers slow to update can still be accessed by switching to the oldversion branch on steam.
Change Log
Improved handling of Mozzy to be more predictable
Added profiling diagnostic info to help locate rendering bottlenecks
Reduced VRAM usage on lower end machines
Changed allocation of Items back to use pooled structures to reduce server spikes
Fixed issue with lod colliders popping in for towns
Fixed various build bounds issues with construction prefabs