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Steam News18 June 20268d ago

Huntsman Patch 1.2 & 30% Off Sale!

Having moved from minor fixes to larger QoL changes with Patch 1.1 in April, we’re now revealing our favourite change yet with 1.2 - spider movement. With help from a specialist (thank you, Lincoln Margison!

Full notes

Full Huntsman update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions23 changes1 removal
  • Gameplay
  • Security
  • Events
  • Balance
  • Fixes
  • Performance
changedHaving moved from minor fixes to larger QoL changes with Patch 1.1 in April, we’re now revealing our favourite change yet with 1.2 - spider movement.
addedWith help from a specialist (thank you, Lincoln Margison!) we’ve overhauled how the spiders move, turn and tackle things like corners, objects and ceilings. Overall, this has added to the immersion and horror by removing instances of legs and abdomens disappearing through walls/floors/ceilings, and we couldn’t be happier with the outcome. To celebrate Patch 1.2, the game is on sale from 18th June - 9th July at 30% of (through the Summer Sale).
addedQuality of LifeInverse Kinematics rework - an overhaul of the old animation based spider movement. Spiders now move organically through locations with their legs properly connecting to floors, walls, ceilings and other objects, for added realism/terror
addedQuality of LifeMore spiders - we added more spiders to certain locations….but we’re not telling where
addedQuality of LifeNew event - return to security room
addedQuality of LifeNew event - cryo lab

Having moved from minor fixes to larger QoL changes with Patch 1.1 in April, we’re now revealing our favourite change yet with 1.2 - spider movement.

With help from a specialist (thank you, Lincoln Margison!) we’ve overhauled how the spiders move, turn and tackle things like corners, objects and ceilings. Overall, this has added to the immersion and horror by removing instances of legs and abdomens disappearing through walls/floors/ceilings, and we couldn’t be happier with the outcome. To celebrate Patch 1.2, the game is on sale from 18th June - 9th July at 30% of (through the Summer Sale).

Quality of Life

  • Inverse Kinematics rework - an overhaul of the old animation based spider movement. Spiders now move organically through locations with their legs properly connecting to floors, walls, ceilings and other objects, for added realism/terror

  • Full controller integration

  • More spiders - we added more spiders to certain locations….but we’re not telling where

  • New event - return to security room

  • New event - cryo lab

  • GeForce Now compatible

  • Searching webbed victims - added a new mechanic for players interacting with corpses in the search for collectibles. The living quarters may hold the answer (grab some toilet roll while you’re there, please)

  • Backtracking is now available throughout the game (and required, for collectible hunters)

Bug Fixes

  • Fixed an issue with OMEN Gaming Hub

  • Adjusted fog levels based on feedback

  • Fixed an issue with objects becoming gigantic in webs

  • Fixed an issue where gas would not visibly disperse

  • Fixed an issue where the generator power would not turn on the security cameras or security office PC, stopping players from reading a quest log

  • Fixed an issue where tarantula was not responding to thrown items landing in its web

  • Removed the ability to exit Atherton Labs and roll credits without dispersing the neurotoxin...shame on anyone who did this. You doomed the world to a future of spider overlords.

  • A wide range of performance and visual improvements to the game on Steamdeck (we are currently chasing Verified status)

  • Visual improvements

  • General optimisation for lower end machines

Overhauling Spider Movement: Before and After

Enjoy some in-engine snaps of the journey to improve how our spiders walk, climb and chase you down. If you're interested to learn more, we may detail this later on but for now, here's a quick summary of some of the improvements;

  • Scale cycle speed based on speed of rotation - makes legs move faster when spider does sharp turns, making the movement more natural and less prone to colliding with the body or other legs

  • Leg targeting continuously updates now, meaning movement is up to date and based on velocity and not basic animation

  • Changed how the body angles and orients itself to the ground, improving rotation and leg placement

  • Adjusted movement speed values to increase the overall smoothness

  • Adjusted the length at which legs stretch and overextend when moving over speed, reducing instances of twisting

Here's BTS shot of what our huntsman blueprint looks like, in-engine

Before and After: navigating corners and traversing up walls

Steam post imageSteam post image

Before and After: Approaching Ledges and Ceilings

Steam post imageSteam post image

This is less a technical test and more creating a recent nightmare we had. Behold! 100 huntsman!

Huntsman x Beneath

Huntsman x KARMA The Dark World

Huntsman x Still Wakes the Deep x Sleep Awake

Huntsman x BLOOD MALL RETAPED

Huntsman x The 18th Attic

Huntsman x Insomnia Chapter One

Forget. Everything. And. Run. FEAR the huntsman!

Discord: https://discord.gg/Nku7QGXqxD

Instagram: https://www.instagram.com/huntsman_gameofficial/

X: https://x.com/FEARtheHuntsman

TikTok: https://www.tiktok.com/@fearthehuntsman

YouTube: View store page

Website: www.tenimagepublishing.com/huntsman

Source

Steam News / 18 June 2026

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