Full notes
Full Hunter's Moon: A Sovereign Syndicate Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Hunter's Moon: A Sovereign Syndicate Adventure changes
Hi Everyone! We’re in Steam Next Fest this week October 13th - 20th, so check out our demo and don’t forget to tell your friends and favourite content creators. Every bit of visibility helps us in the run up to launch later this year.
Thanks for taking the time to play. There’s a feedback form at the end of the demo, or you can jump over to our Steam discussion forums or Discord to leave us your comments and chat with the developers.
There’s a lot more content coming in the final release, including more playable characters each with their own unique cards and ability, three additional chapters, additional enemies and encounters, and more relics, consumables, and tarot cards.
We’ve gotten a lot of great feedback on the demo so far, here are a few things we’re working on. This isn’t a complete list, just the things we’ve heard most often.
Larger cards and card text. We’ve heard you loud and clear, cards will be larger and text more readable
Better tooltips and tutorials. Every key term defined, and mechanics better explained
Hover for information on characters and enemies or on icons
More specific enemy and companion intentions
Card upgrade previews
Better visibility on deck, discards, and exhaust, and doom level
Add tarot cards to item database
General UI improvements for clarity, ultrawide support, and ensuring tooltips don’t get cut off or generate in odd places
We’re still targeting a release date later this year for PC with consoles to follow. More on that when we have something more specific.
As always, if you’d like to follow our development more closely you can subscribe to our newsletter and join our discord.
Newsletter:
https://www.crimsonherring.com/newsletter-signup/
Discord:
Until next time, Take care!
Source
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