We're back! We know a lot of fans were looking forward to what was next from Teyon. We had so many ideas, and a lot of suggestions from our community.
Full notes
Full Hunter: The Reckoning – Deathwish update
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What changed
0 fixes0 additions4 changes0 removals
Security
Events
UI and audio
Store
changedWe wanted to expand on the sense of exploration and problem-solving that defined your exploits in Old Detroit. Our goal is to create a world that feels alive. One where you’re progressing through a story, but also actively shaping it. That when you push, the world pushes back, evolving in how it reacts to you. Stepping into the World of Darkness gives us a rich foundation to build on, blending the depth of TTRPG mechanics and character creation with a modern gameplay experience. We want to push further into roleplaying, meaningful choices, and systems that reflect who your character is and how they survive.
changedThat’s why you don’t stand alone. Hunters operate in cells. small, tight-knit groups built to get shit done. In Deathwish, your cell is your lifeline. These are your comrades, willing to risk everything to fight back against the supernatural. They’re your friends, the people you confide in and build relationships with. But they’re also foils, with their own perspectives, priorities, and hills they're willing to die on. They may challenge your decisions or force you to question them if you're making the right choices.
changedIf this sounds like your kind of game, follow our development journey and consider wishlisting.
changed[dynamiclink href="https://store.steampowered.com/app/4434610/Hunter_The_Reckoning__Deathwish/"]We'll be back with more info on Hunter: The Reckoning – Deathwish soon! Until then, good luck out there Hunter.
Hunter: The Reckoning – Deathwish changes
changedWe wanted to expand on the sense of exploration and problem-solving that defined your exploits in Old Detroit. Our goal is to create a world that feels alive. One where you’re progressing through a story, but also actively shaping it. That when you push, the world pushes back, evolving in how it reacts to you. Stepping into the World of Darkness gives us a rich foundation to build on, blending the depth of TTRPG mechanics and character creation with a modern gameplay experience. We want to push further into roleplaying, meaningful choices, and systems that reflect who your character is and how they survive.
changedThat’s why you don’t stand alone. Hunters operate in cells. small, tight-knit groups built to get shit done. In Deathwish, your cell is your lifeline. These are your comrades, willing to risk everything to fight back against the supernatural. They’re your friends, the people you confide in and build relationships with. But they’re also foils, with their own perspectives, priorities, and hills they're willing to die on. They may challenge your decisions or force you to question them if you're making the right choices.
changedIf this sounds like your kind of game, follow our development journey and consider wishlisting.
changed[dynamiclink href="https://store.steampowered.com/app/4434610/Hunter_The_Reckoning__Deathwish/"]We'll be back with more info on Hunter: The Reckoning – Deathwish soon! Until then, good luck out there Hunter.
We're back! We know a lot of fans were looking forward to what was next from Teyon. We had so many ideas, and a lot of suggestions from our community. Did any of you guess that we'd be working in the World of Darkness next? That our next game will be Hunter: The Reckoning – Deathwish.
We wanted to expand on the sense of exploration and problem-solving that defined your exploits in Old Detroit. Our goal is to create a world that feels alive. One where you’re progressing through a story, but also actively shaping it. That when you push, the world pushes back, evolving in how it reacts to you. Stepping into the World of Darkness gives us a rich foundation to build on, blending the depth of TTRPG mechanics and character creation with a modern gameplay experience. We want to push further into roleplaying, meaningful choices, and systems that reflect who your character is and how they survive.
As a Hunter, you awaken to a dark truth: the things that go bump in the night are real and they’re out there. The setting offers a vast range of supernatural threats, this is a David versus Goliath story. You’re at the bottom of the food chain, taking desperate shots at forces far more powerful than you.
That’s why you don’t stand alone. Hunters operate in cells. small, tight-knit groups built to get shit done. In Deathwish, your cell is your lifeline. These are your comrades, willing to risk everything to fight back against the supernatural. They’re your friends, the people you confide in and build relationships with. But they’re also foils, with their own perspectives, priorities, and hills they're willing to die on. They may challenge your decisions or force you to question them if you're making the right choices.
Working with your cell is essential. Together, you can amplify each other’s strengths and cover for each other’s weaknesses.
Awakened by your Drive and struggling to piece together fragmented memories, your journey as a Hunter begins in Summer 2027.
If this sounds like your kind of game, follow our development journey and consider wishlisting.