Update log
Full HUNTDOWN: OVERTIME update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- UI and audio
- Balance
- Gameplay
- Fixes
- Performance
Major Updates
Reload input is now fully supported and rebindable on controllers and keyboard.
Added a quick time event to cuffing that affects how quickly you can finish cuffing.
Updated boss HUD to show their name.
Enemies have lower resistance to status effects, making them easier to inflict. This makes weapon modifiers that add such effects stronger.
Updated Elemental Mods to now also deal bonus elemental dmg.
Fixed an issue causing explosive bullets to both deal bullet damage and explosive damage rather than only explosive damage. To compensate, the explosive damage has increased.
Fixed an issue where explosive bullets incorrectly extended shotgun effective range. Reduced detonation distance for high-speed explosive bullets, while still remaining longer than those of slower bullets.
Reduced all weapon license prices by 50%.
Added skip functionality to most cutscenes, including bounty intros.
Reduced Scrap Gun enemy bullet damage in The Zone. Also made his first bullets ricochet early.
Added a primary weapon crate in The Zone hub.
Increased chance for a rank up to an existing Cybernetic to appear when leveling up.
HUD now previews which empty weapon slot a weapon will be picked into.
Lowered Sammy Sixfinger’s damage resistance while doing his spin attack.
Added damage resistance to Joe Bob Senior Barnes in certain states.
Minor Updates & fixes
Fixed an issue causing the game to get stuck in an infinite loading screen when dying and falling down to the tunnels.
Fixed an issue causing a part of the tunnels not to render correctly, making it possible to go out of bounds and die.
Fixed an issue causing Adrenaline Injector to not bring you back to life if you died and fell into the tunnels in the zone.
Updated HUD to show Stimpak icon.
HUD experience bar now also shows current level.
Fixed platform animations in the Joe Bob Senior Barnes boss fight.
Fixed an issue causing Stiletto enemy to attack from out of range sometimes.
Fixed an issue causing The Pig to drop cash.
Updated Dorothy cat animations.
Added soldier NPCs to The Zone hub.
Updated normal maps on Sledgehammer enemy.
Fixed the weapon enhancement (Algorithm and UI).
Updated The Zone weapon shop.
Updated so that the mouse cursor is now locked to game.
Updated debris placements and sound.
Fixed being able to assign NavDek to other inputs.
Various font and language fixes.
Slowed Knife Thrower enemy’s melee attack speed.
Updated map icons inside NavDek.
Increased the base damage of katana.
Slightly reduced Sammy Sixfingers pyro damage.
Increased reload time for Ol’ Painless.
Increased damage from thrown objects using Torque Connector.
Updated Brass Knuckles to now be able to hit back projectiles (like other melee weapons).
Update height adjustment of the input prompt.
Source
