Update log
Full HUNTDOWN: OVERTIME update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Temporary fix for Reload - clicking Left or Right analogue stick will reload your current active weapon. This works with Dualsense, XBOX controllers and more using Steam Input. We will add proper support for reload input including keyboard next update.
Many weapons now passively reload over time when out of combat.
Updated Cuff to Hold the button instead of mashing it.
Fixed an issue causing performance to drop in rooftops biome.
Fixed an issue causing Anti-Grav Trap to destroy performance.
Fixed an issue causing Remote Bomb to not damage enemies correctly.
Fixed an issue causing enemies not to spawn correctly outside the screen.
Fixed an issue causing CREDITS not to be deducted properly when purchasing cybernetics with several ranks in C.I.R.E.
Fixed an issue causing some unfinished and locked content to appear in the weapon shops: Skyhook, Harpoon Launcher.
Fixed some places having too big jump gaps.
Fixed an issue causing Sawyer to be able to open NavDek when he was not supposed to.
Updated how dps ranges are shown.
Several language improvements.
Updated frequency of Sawyer kill comments.
Adjusted the Swiss Franc counting sound effect.
Lowered the volume of music inside The Silent Zone weapon shop.
Updated Joe Bob Senior Barnes platform visibility.
Source
