Update log
Full Hunt Grounds update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Gameplay
Today’s update brings a bunch of long-awaited improvements to the way matches work. The goal was simple: streamline the experience, give you more control in lobbies, and open the door to more interesting match setups.
🟣 Online & Offline Are Now Merged
No more split modes. Everything runs under one unified system now, making it cleaner, faster, and way easier to maintain moving forward.
🟢 Play With Players and Bots
You can now mix real players and bots in the same match. Whether you’re testing builds, playing solo, or running with friends, it all works in one place.
🟡 Choose Exactly Which Bots You Want
You’re no longer stuck with random bot fills. You can pick which bots to add to your lobby directly, giving you full control over the setup.
🟣 Change Your Player Role Anytime
Want to switch from Survivor to Hunter mid-lobby? Go for it. The role-change system is now integrated.
🟤 Multiple Hunters Per Match
Matches are no longer limited to just one Hunter. Known Issues
These are already on my radar and will be patched soon:
Player icons not displaying correctly in-game
Bot execution animations sometimes not triggering
Missing SFX and missing translation strings on Marlow Ridge
Thanks for the patience. This update is a huge step toward stabilizing everything for Early Access, and your feedback is helping shape every part of it.
Source
