Update log
Full Hunt Grounds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Maps
- Balance
ːsteamthisː Improvements & Additions
- New Hunter addedDoctor Toxin A brand-new playable Hunter joins the Hunt. Expect a very different threat profile compared to existing Hunters.
Reworked survivor movement animations Survivor movement now feels more natural and readable, especially during tense moments.
Polished melee combat system Melee interactions are now more responsive and consistent.
Jumpscare audio system implemented Chase music has been replaced with a jumpscare-based audio system to increase tension during encounters.
Improved footsteps audio Footstep sounds have been reworked for better clarity and realism.
Reduced footstep SFX for certain characters Some characters are now quieter by design, improving stealth and role differentiation.
🛠 Fixes
Fixed AI constantly breaking doors AI behavior around doors is now more controlled and less chaotic.
Fixed AI noise detection AI can now properly react to player-generated sounds again.
Heartbeat no longer plays when a player is dead Audio feedback now correctly reflects the player’s state.
Fixed flashlight direction Flashlights now always face the player’s actual viewing direction.
Fixed collision issues in the Lakeside map Several problematic collision spots have been cleaned up.
As always, feedback is welcome. This update lays important groundwork for upcoming content and balance passes.
Source
