In this update10
Full notes
Full Hunger Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Maps
- Balance
- Performance
- Fixes
Hunger Dungeon changes
- Deathmatchmode
- Ronin Skinstore-item
Hi Dungeoneers! Ver 1.12 Release!
New Skin
Samurai - Ronin Skin
New Deathmatch Mode (Single round, no energy round)
This is a newly remade mode.
5 mins death...or glory.
You will be given random equipment and money.
"Newly adjusted tutorial" will guide you through.
Modified Mode - Classic Mode (Previously "Deathmatch")
The standard number of rounds has been changed to 2.
The playtime for each round has been changed to 150 seconds.
The initial gold coins has been adjusted.
Overhauled - Tutorial
Changed the current tutorial to include three stages.
The overall time to complete the tutorial has been shortened.
You will have a better understanding of the mechanics, deathmatch, and Energy Shard having completed the tutorial.
Balance - RANK
Changes to each RANK have been made. Therefore, you may see difference in the leaderboards but your overall score won't be affected.
The RANK ELO calculation has been modified to have S ranked players retain more score when they lose a match.
Balance - Dungeon Doubloons & EXP
Balance -Daily Bonus
Changed "Daily Bonus" to "First Win Daily Bonus". You will have to win a match to receive the bonus. (Only Free-For-All)
System - Resell Items
15% return when selling scrolls and equipment back to the shopkeep
Balance Changes - Hero
Holy Sister
New mode: Increase 5 Heroic when you hit an object with Attack.
Time to enter Meditation has been decreased.
Element Fuse
"Void" won't be triggered while casting "Element Explode".
Balance: Equiment & Scrolls
Flame Totem
Changed Health from 75 -> 100
Changed attack frequency from 6 / 5.25 / 4.5 -> 4 / 3.5 / 3 seconds.
Ice Totem
Changed Health from 75 -> 100.
Thunder Totem
Changed Health from 75 -> 100.
Elven Boots
Increased Speed by 25.
Increased Acceleration from 1.3x -> 1.5x.
Elven Shelter
Restore 3 Health every 3 seconds -> 6 Health every 4 seconds
Laurel
Changed Mana from 9 -> 15 while gaining Windroar.
Elegant Lance
Increased Attack from 1 -> 2 while gaining Windroar.
Raging Lance
Increased the chance of triggering Burning from 10% -> 15%.
Therapy Staff
Health increased from 1 -> 3 by every 3 seconds.
Endless Staff
- New effectScroll damage increased by 1.1x.
Scavenger Hat
Price increased from 300 -> 450.
An extra 2 coin is given when picking up items.
Avarice Ring
The item price has been increased from 300 -> 375
Receive 2 Gold Coins when attacking a player with Basic Attack.
Receive 5 Gold Coins every 13 seconds.
Troll Dentures
Health increased from 2 -> 3 when collecting items.
Holy Ring
Increased to 1 Hunger every 7 seconds.
Butcher
Price reduced from 540 -> 450.
Colossus Belt
New buff: 3 Health regeneration every 3 seconds.
Health increased from 50 -> 75.
Colossus Ring
Health increased from 30 -> 45.
Broadest Sword
Damage increased from 1 -> 2.
Health decreased from 20 -> 15.
Chicken Leg
A special effect has been added.
Salt Pork
Price increased from 30 -> 50.
Others
System optimization to detect players using third party applications
A.I that replaces the Host after leaving a match has been fixed to not just stand still.
A bug when casting scrolls like Meteorite and Lightning next to a wall has been fixed.
It's rare but some occasions chanting will still happen when the player has died. This is a bug that not yet fixed but we are sure this is caused by high PING. We are currently working on this now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
