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Steam News23 February 20179y ago

Version 1.12 Update: Game Mode Change, Balance Adjustment!

Hi Dungeoneers! Ver 1.12 Release! New Skin Samurai - Ronin Skin New Deathmatch Mode (Single round, no energy round) This is a newly remade mode. 5 mins death...or glory. You will be given random equipment and money.

In this update10

Full notes

Full Hunger Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions33 changes0 removals
  • Store
  • Gameplay
  • Maps
  • Balance
  • Performance
  • Fixes
changedNew SkinSamurai - Ronin Skin
changedNew Deathmatch Mode (Single round, no energy round)"Newly adjusted tutorial" will guide you through.
changedModified Mode - Classic Mode (Previously "Deathmatch")The standard number of rounds has been changed to 2.
changedModified Mode - Classic Mode (Previously "Deathmatch")The playtime for each round has been changed to 150 seconds.
changedModified Mode - Classic Mode (Previously "Deathmatch")The initial gold coins has been adjusted.
changedOverhauled - TutorialChanged the current tutorial to include three stages.
Health75100Health increased, buffattack frequency6/5.25/4.54/3.5/3secondsattack frequency decreased, nerfHealth75100Health increased, buffHealth75100Health increased, buff

Hunger Dungeon changes

  • Deathmatchmode
  • Ronin Skinstore-item
changedSamurai - Ronin Skin
changed"Newly adjusted tutorial" will guide you through.
changedThe standard number of rounds has been changed to 2.
changedThe playtime for each round has been changed to 150 seconds.
changedThe initial gold coins has been adjusted.

Hi Dungeoneers! Ver 1.12 Release!

New Skin

  • Samurai - Ronin Skin

New Deathmatch Mode (Single round, no energy round)

  • This is a newly remade mode.

  • 5 mins death...or glory.

  • You will be given random equipment and money.

  • "Newly adjusted tutorial" will guide you through.

Modified Mode - Classic Mode (Previously "Deathmatch")

  • The standard number of rounds has been changed to 2.

  • The playtime for each round has been changed to 150 seconds.

  • The initial gold coins has been adjusted.

Overhauled - Tutorial

  • Changed the current tutorial to include three stages.

  • The overall time to complete the tutorial has been shortened.

  • You will have a better understanding of the mechanics, deathmatch, and Energy Shard having completed the tutorial.

Balance - RANK

  • Changes to each RANK have been made. Therefore, you may see difference in the leaderboards but your overall score won't be affected.

  • The RANK ELO calculation has been modified to have S ranked players retain more score when they lose a match.

Balance - Dungeon Doubloons & EXP

Balance -Daily Bonus

  • Changed "Daily Bonus" to "First Win Daily Bonus". You will have to win a match to receive the bonus. (Only Free-For-All)

System - Resell Items

  • 15% return when selling scrolls and equipment back to the shopkeep

Balance Changes - Hero

  • Holy Sister

    • New mode: Increase 5 Heroic when you hit an object with Attack.

    • Time to enter Meditation has been decreased.

  • Element Fuse

    • "Void" won't be triggered while casting "Element Explode".

Balance: Equiment & Scrolls

Flame Totem

  • Changed Health from 75 -> 100

  • Changed attack frequency from 6 / 5.25 / 4.5 -> 4 / 3.5 / 3 seconds.

Ice Totem

  • Changed Health from 75 -> 100.

Thunder Totem

  • Changed Health from 75 -> 100.

Elven Boots

  • Increased Speed by 25.

  • Increased Acceleration from 1.3x -> 1.5x.

Elven Shelter

  • Restore 3 Health every 3 seconds -> 6 Health every 4 seconds

Laurel

  • Changed Mana from 9 -> 15 while gaining Windroar.

Elegant Lance

  • Increased Attack from 1 -> 2 while gaining Windroar.

Raging Lance

  • Increased the chance of triggering Burning from 10% -> 15%.

Therapy Staff

  • Health increased from 1 -> 3 by every 3 seconds.

Endless Staff

  • New effectScroll damage increased by 1.1x.

Scavenger Hat

  • Price increased from 300 -> 450.

  • An extra 2 coin is given when picking up items.

Avarice Ring

  • The item price has been increased from 300 -> 375

  • Receive 2 Gold Coins when attacking a player with Basic Attack.

  • Receive 5 Gold Coins every 13 seconds.

Troll Dentures

  • Health increased from 2 -> 3 when collecting items.

Holy Ring

  • Increased to 1 Hunger every 7 seconds.

Butcher

  • Price reduced from 540 -> 450.

Colossus Belt

  • New buff: 3 Health regeneration every 3 seconds.

  • Health increased from 50 -> 75.

Colossus Ring

  • Health increased from 30 -> 45.

Broadest Sword

  • Damage increased from 1 -> 2.

  • Health decreased from 20 -> 15.

Chicken Leg

  • A special effect has been added.

Salt Pork

  • Price increased from 30 -> 50.

Others

  • System optimization to detect players using third party applications

  • A.I that replaces the Host after leaving a match has been fixed to not just stand still.

  • A bug when casting scrolls like Meteorite and Lightning next to a wall has been fixed.

  • It's rare but some occasions chanting will still happen when the player has died. This is a bug that not yet fixed but we are sure this is caused by high PING. We are currently working on this now.

Source

Steam News / 23 February 2017

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