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Full Hunchback's Dungeon update
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Repeated intro
Hello! The Deserts of Madness is here! It is a pretty huge update that adds lots of new content for you to experience. It took some time for me to finish it, but it was worth all the time I put into it. As you can tell it is a desert themed update, just in time for Christmas!
What changed
- Gameplay
- Maps
- Events
- Balance
- Store
- Fixes
Hunchback's Dungeon changes
Gameplay:
The Desert Map, which is a lot harder than the dungeon
9 brand new enemies in the desert map
1 new enemy in the dungeon
1 new boss in the desert
50 new items, a lot of them with game changing effects
~12 new quests
20 new milestone rewards
5 new characters, a few more come in a week or two after this update releases
5 new spells
1 new difficulty
New Vampirism stat!!
New Prospecting stat!!
Items Database
Spells Database
New screen selection / hub
Madness Stones (introductions of mini-objectives)
Madness Stone Guardians
Madness Stone Chest
Gold bags that drop gold
Alchemy stations that drop potions
Made the dungeon a bit smaller, because the map was too empty
Reworked Evasion stat, now you have Guaranteed dodges and also % chance to dodge
Reworked Armor stat
Reworked Regen stat
Reworked Critical Strike chance, now it stacks. If you have 230% crit chance, you'll crit 2 times and have 30% chance for a third one.
Reworked Reputation stat, now instead of not getting an item you will get Trash item in the shop
Reworked Summoning spells completely, now enemies can't target them and they can't die
Reworked most of the legacy spells, now they have unique effects that make them worth picking
Reworked a few characters with Chef getting the biggest buff
Reworked set bonuses
Tree Entities
Cacti on the desert that damage player when touched
Moving arena on the desert map
Damaging storm on the desert
Visual:
New main menu
Bones, gel and blood particles that come from dying enemies
A few particle adjustments
Fixed boss name
A lot of items have completely new icons now
Difficulties have new icons
Maps have new icons
Spells damage now tell you what is the base damage -> 10 | 2(+25% stat )(+10% stat )
In the shop you can see the chances for getting a certain rarity items
Fixed font glitching
There's a notification when you get a stat mid wave -> +2 stat name
Balance:
Improved and reworked most of the spells, so that they scale better and have unique effects that will make them powerful
Reworked status effects, they are a lot more useful and powerful and they tick a lot faster
Reduced cost of simple common items
There were a lot changes done to almost all the items, reducing cost, bumping up % and damages so that it is just more fun
Sound:
A few enemies have new sound when attacking
Reduced the volume of explosions and other annoying sounds
Added guaranteed dodge sound
Added stat notification sound
Madness chest sound
Bug fixes:
Fixed a few small bugs that were causing frustration or crashes.
Steam
11 new achievements
Source
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