In this update5
Full notes
Full Humans Vs Orcs update
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What changed
- Gameplay
- UI and audio
- Performance
Humans Vs Orcs changes
🛡️ Field a bigger army
You start with 5 active unit slots now (up from 3), and newly recruited units no longer vanish onto the bench without a word. When a unit can't fit your active roster you'll be told to equip it in War Council ▸ Army — drag it from the Bench to Active and send it to the front. No more wondering why your shiny new unit won't deploy.
💰 Chests that actually pay
Boss chests used to pop open to a useless "BOSS DEFEATED!" message. Now they hand you a real gold bounty that scales with the wave. Crack the chest, take the coin.
⚖️ Winning finally beats dying
Skulls used to only come from losing units — so the smart play was to feed your army to the grinder. No more. Clearing a wave now earns Skulls (with a bigger bounty on boss waves), so pushing forward is the best way to grow your legacy. Starting gold is up too, so the opening waves are winnable instead of a grind.
🌍 Now in your language
Humans vs Orcs is now fully playable in 6 languages:
English
Español
Deutsch
Français
Italiano
Português (Brasil)
Pick yours in Options ▸ Language. Menus, the War Council, abilities, upgrades, legacy perks and all 42 unit names are translated. Polski, Русский, 日本語, 한국어 and 简体中文 are translated and coming next (pending font work).
🐛 Polish & fixes
Fixed the Vampire Archer and several other units rendering oversized and floating off the ground — they now stand at the right scale on the lane
Clearer "spend your Skulls in Main Menu ▸ Legacy" guidance after a defeat
Main-menu Legacy button now reads Legacy Upgrades so you know where your permanent power lives
100% save-compatible — your best wave, Skulls and unlocks all carry over.
Thanks to everyone who left a review — this patch is built straight from your feedback. Keep it coming. 🪓
Source
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