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Steam News27 November 20257mo ago

"Freyja" Religion Balancing Hotfix - Version 1.29.4742

Gameplay Additions Added "exclusive Tenets" option in the new game screen UI and Localization Improved tooltip distinction of State-Religion Effects versus Territory Effects Rephrased Raise Monuments, Sustain the Faithf

In this update3

Full notes

Full HUMANKIND™ update

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What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
addedGameplay AdditionsAdded "exclusive Tenets" option in the new game screen
changedUI and LocalizationImproved tooltip distinction of State-Religion Effects versus Territory Effects
changedUI and LocalizationRephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effects
changedUI and LocalizationSlightly adjusted dimensions of the tenet screen for better readability
addedBalancingNew Faith Bonus parameter, which boosts your State Religion's influence in a Territory, but not beyond
addedBalancingDistrict Rebalancing: Religious Districts Reduced Flat Faith yields of most religious Emblematic districts and religious Cultural Wonders Added a small Faith Bonus to most religious Emblematic Districts Added +25% Faith Bonus to Holy Sites Cultural Wonders that are Holy Sites grant less flat Faith than Obelisk of the gods/Stone Circle (+7 instead of +10) Reduced Faith bonus for Tradition Ideology Axis to +1/+2 (was +2/+4 before) The following districts now apply a Faith Defense penalty as they rely on exchanges with others Embassies Harbors Haven – Phoenicia Amphiteatron – Greece Cothon – Carthaginian Bandari – Swahili Luxuries Market – Ghanaians V.O.C Warehouse – Dutch Caravanserai – Persian College – Scots Exhibition Hall – French Floating Market – Siamese

HUMANKIND™ changes

addedAdded "exclusive Tenets" option in the new game screen
changedImproved tooltip distinction of State-Religion Effects versus Territory Effects
changedRephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effects
changedSlightly adjusted dimensions of the tenet screen for better readability
addedNew Faith Bonus parameter, which boosts your State Religion's influence in a Territory, but not beyond

Gameplay Additions

  • Added "exclusive Tenets" option in the new game screen

UI and Localization

  • Improved tooltip distinction of State-Religion Effects versus Territory Effects

  • Rephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effects

  • Slightly adjusted dimensions of the tenet screen for better readability

Balancing

  • New Faith Bonus parameter, which boosts your State Religion's influence in a Territory, but not beyond

  • Civics Balancing

    • Open-Minded (Religious Tolerance) applies a -10 Faith Defense reduction

    • Religious Hostility (Religious Tolerance) Faith Defense bonus reduce to 20% (from 30% before)

    • Inquisition (Unbelievers) grants Faith on Main Plaza based on population sacrificed and Faith Defense on Territories not following the State Religion

    • Banish Unbelievers (Unbelievers) yields more Money but gives less Faith Defense than before

  • District Rebalancing:

    • Religious Districts

      • Reduced Flat Faith yields of most religious Emblematic districts and religious Cultural Wonders

      • Added a small Faith Bonus to most religious Emblematic Districts

      • Added +25% Faith Bonus to Holy Sites

      • Cultural Wonders that are Holy Sites grant less flat Faith than Obelisk of the gods/Stone Circle (+7 instead of +10)

      • Reduced Faith bonus for Tradition Ideology Axis to +1/+2 (was +2/+4 before)

    • The following districts now apply a Faith Defense penalty as they rely on exchanges with others

      • Embassies

      • Harbors

      • Haven – Phoenicia

      • Amphiteatron – Greece

      • Cothon – Carthaginian

      • Bandari – Swahili

      • Luxuries Market – Ghanaians

      • V.O.C Warehouse – Dutch

      • Caravanserai – Persian

      • College – Scots

      • Exhibition Hall – French

      • Floating Market – Siamese

  • Tenets Rebalancing

    • Religion effects on territories are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less. All territory effects scale with Tenet Tier.

    • FIMSI related State-religion effects are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less.

    • Yield to None now grants +2 CS on Militia (instead of experience when building a unit)

    • Raise Monuments (Tier 4) no longer grants Industry

    • Donate Often (Tier 4) no longer grants Food

    • Meditate Often (Tier 4) now grants +2 CS to the Religious leader and +1 CS to Followers (instead of +3/+2)

  • Natural Wonders Balancing

    • Reduced flat Faith bonus of Natural Wonders to +5 (was +10 before)

Source

Steam News / 27 November 2025

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