In this update3
Full notes
Full HUMANKIND™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
HUMANKIND™ changes
Gameplay Additions
Added "exclusive Tenets" option in the new game screen
UI and Localization
Improved tooltip distinction of State-Religion Effects versus Territory Effects
Rephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effects
Slightly adjusted dimensions of the tenet screen for better readability
Balancing
New Faith Bonus parameter, which boosts your State Religion's influence in a Territory, but not beyond
Civics Balancing
Open-Minded (Religious Tolerance) applies a -10 Faith Defense reduction
Religious Hostility (Religious Tolerance) Faith Defense bonus reduce to 20% (from 30% before)
Inquisition (Unbelievers) grants Faith on Main Plaza based on population sacrificed and Faith Defense on Territories not following the State Religion
Banish Unbelievers (Unbelievers) yields more Money but gives less Faith Defense than before
District Rebalancing:
Religious Districts
Reduced Flat Faith yields of most religious Emblematic districts and religious Cultural Wonders
Added a small Faith Bonus to most religious Emblematic Districts
Added +25% Faith Bonus to Holy Sites
Cultural Wonders that are Holy Sites grant less flat Faith than Obelisk of the gods/Stone Circle (+7 instead of +10)
Reduced Faith bonus for Tradition Ideology Axis to +1/+2 (was +2/+4 before)
The following districts now apply a Faith Defense penalty as they rely on exchanges with others
Embassies
Harbors
Haven – Phoenicia
Amphiteatron – Greece
Cothon – Carthaginian
Bandari – Swahili
Luxuries Market – Ghanaians
V.O.C Warehouse – Dutch
Caravanserai – Persian
College – Scots
Exhibition Hall – French
Floating Market – Siamese
Tenets Rebalancing
Religion effects on territories are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less. All territory effects scale with Tenet Tier.
FIMSI related State-religion effects are no longer uniform. Generally, Food Tenets yield more and Science and Influence Tenets less.
Yield to None now grants +2 CS on Militia (instead of experience when building a unit)
Raise Monuments (Tier 4) no longer grants Industry
Donate Often (Tier 4) no longer grants Food
Meditate Often (Tier 4) now grants +2 CS to the Religious leader and +1 CS to Followers (instead of +3/+2)
Natural Wonders Balancing
Reduced flat Faith bonus of Natural Wonders to +5 (was +10 before)
Source
Changelog.gg summarizes and formats this update. How we read updates.
