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Steam News24 December 20205y ago

Human Simulator Major Update and Language Pack - Now Available

Hi everyone, Human Simulator’s first big update is now available, completely free for anyone who owns the game.

Full notes

Full Human Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Security
addedHuman Simulator’s first big update is now available, completely free for anyone who owns the game.
addedThe Major Update and Language Pack brings 6 languages to Human Simulator as well as some new content to help round out the gameplay, and also has a few bug fixes and a major rendering overhaul!
addedMost of the changes focus on improving the game’s performance and bringing Human Simulator to our international fans, with a few nifty bits of new content, but for a more in-depth look check out the full changelog below!
changedGENERAL: -The game is now running on Unity’s Universal Rendering Pipeline -Updated the majority of 3D and 2D assets to improve overall asset quality -Added the Checkpoint System to Crane, Security and Nuclear levels – The player will now checkpoint at certain questions and be able to return to these questions if they fail rather than having to restart the level. -Major lighting overhaul to all levels -Framerate has been capped at 120fps (for stability) -Added HBAO to handle the URP’s Ambient Occlusion -Added/updated 3 new radio stations for 101.1, 104.3 and 107.5 -Modified how the radio operates in levels – the radio station is now chosen in the Menu level by the player, and the radio now turns on and off on that station instead of cycling through all stations -Added Background Music to levels, as well as added a BGM slider to the Audio Tab in the Pause Menu to control volume -Added 3 new achievements -Added ‘Head-Turning’ instructions for most levels to help players having trouble with Yes/No questions
addedMENU: -Added Hugh’s Journal to the Menu Level, as a thank you to many of the people in the content creation industry who helped support the game and get Human Simulator in front of millions of people! -Added a new trophy to the Menu Level – The Tardis, which is the reward for beating all the hard mode challenge times. This trophy now unlocks an additional secret level. -Added the secret ‘GameJam’ Level to the game – This is the original level which was built as the precursor to Human Simulator, and is in its original form (bugs and all) -Added Hugh’s Radio UI in Menu Level – when using the radio a new piece of UI will display explaining how the radio works -Added Turbo Mode in the Video Options (which increases render scale) – disabled by default as it can cause framerate to drop -Added BGM audio slider in the Options Audio Tab -Added floating UI over certain objects to help identify them -Updated Credits -Updated Open Eye Sequence UI -Updated Challenge Time target times -Updated the Mystery Radio track to be clearer and easier to understand -Sped up Spaceship Door Opening Sequence and reduced Spaceship Sequence time length
addedTUTORIAL: -Added Tape Recorder question tracker for ‘Mindless Repetition Mode’

Human Simulator changes

addedHuman Simulator’s first big update is now available, completely free for anyone who owns the game.
addedThe Major Update and Language Pack brings 6 languages to Human Simulator as well as some new content to help round out the gameplay, and also has a few bug fixes and a major rendering overhaul!
addedMost of the changes focus on improving the game’s performance and bringing Human Simulator to our international fans, with a few nifty bits of new content, but for a more in-depth look check out the full changelog below!
changedGENERAL: -The game is now running on Unity’s Universal Rendering Pipeline -Updated the majority of 3D and 2D assets to improve overall asset quality -Added the Checkpoint System to Crane, Security and Nuclear levels – The player will now checkpoint at certain questions and be able to return to these questions if they fail rather than having to restart the level. -Major lighting overhaul to all levels -Framerate has been capped at 120fps (for stability) -Added HBAO to handle the URP’s Ambient Occlusion -Added/updated 3 new radio stations for 101.1, 104.3 and 107.5 -Modified how the radio operates in levels – the radio station is now chosen in the Menu level by the player, and the radio now turns on and off on that station instead of cycling through all stations -Added Background Music to levels, as well as added a BGM slider to the Audio Tab in the Pause Menu to control volume -Added 3 new achievements -Added ‘Head-Turning’ instructions for most levels to help players having trouble with Yes/No questions
addedMENU: -Added Hugh’s Journal to the Menu Level, as a thank you to many of the people in the content creation industry who helped support the game and get Human Simulator in front of millions of people! -Added a new trophy to the Menu Level – The Tardis, which is the reward for beating all the hard mode challenge times. This trophy now unlocks an additional secret level. -Added the secret ‘GameJam’ Level to the game – This is the original level which was built as the precursor to Human Simulator, and is in its original form (bugs and all) -Added Hugh’s Radio UI in Menu Level – when using the radio a new piece of UI will display explaining how the radio works -Added Turbo Mode in the Video Options (which increases render scale) – disabled by default as it can cause framerate to drop -Added BGM audio slider in the Options Audio Tab -Added floating UI over certain objects to help identify them -Updated Credits -Updated Open Eye Sequence UI -Updated Challenge Time target times -Updated the Mystery Radio track to be clearer and easier to understand -Sped up Spaceship Door Opening Sequence and reduced Spaceship Sequence time length

Hi everyone,

Human Simulator’s first big update is now available, completely free for anyone who owns the game.

The Major Update and Language Pack brings 6 languages to Human Simulator as well as some new content to help round out the gameplay, and also has a few bug fixes and a major rendering overhaul!

Most of the changes focus on improving the game’s performance and bringing Human Simulator to our international fans, with a few nifty bits of new content, but for a more in-depth look check out the full changelog below!

NOTE: For those of you are intending to play on a 4k monitor, the game may experience some framerate issues if you are running an older graphics card. This can be solved by setting the resolution down to something closer to 1920 x 1080 in the in-game settings tab.

Thanks for your continued support, and Merry Christmas and Best Wishes from all of us here at Lyre Lyre Studios!

-Love, The Devs

FULL CHANGELOG (*SPOILERS*):

GENERAL: -The game is now running on Unity’s Universal Rendering Pipeline -Updated the majority of 3D and 2D assets to improve overall asset quality -Added the Checkpoint System to Crane, Security and Nuclear levels – The player will now checkpoint at certain questions and be able to return to these questions if they fail rather than having to restart the level. -Major lighting overhaul to all levels -Framerate has been capped at 120fps (for stability) -Added HBAO to handle the URP’s Ambient Occlusion -Added/updated 3 new radio stations for 101.1, 104.3 and 107.5 -Modified how the radio operates in levels – the radio station is now chosen in the Menu level by the player, and the radio now turns on and off on that station instead of cycling through all stations -Added Background Music to levels, as well as added a BGM slider to the Audio Tab in the Pause Menu to control volume -Added 3 new achievements -Added ‘Head-Turning’ instructions for most levels to help players having trouble with Yes/No questions

MENU: -Added Hugh’s Journal to the Menu Level, as a thank you to many of the people in the content creation industry who helped support the game and get Human Simulator in front of millions of people! -Added a new trophy to the Menu Level – The Tardis, which is the reward for beating all the hard mode challenge times. This trophy now unlocks an additional secret level. -Added the secret ‘GameJam’ Level to the game – This is the original level which was built as the precursor to Human Simulator, and is in its original form (bugs and all) -Added Hugh’s Radio UI in Menu Level – when using the radio a new piece of UI will display explaining how the radio works -Added Turbo Mode in the Video Options (which increases render scale) – disabled by default as it can cause framerate to drop -Added BGM audio slider in the Options Audio Tab -Added floating UI over certain objects to help identify them -Updated Credits -Updated Open Eye Sequence UI -Updated Challenge Time target times -Updated the Mystery Radio track to be clearer and easier to understand -Sped up Spaceship Door Opening Sequence and reduced Spaceship Sequence time length

TUTORIAL: -Added Tape Recorder question tracker for ‘Mindless Repetition Mode’

INTERVIEW: -Added new dialogue/selection options to several questions – Hugh can now select from multiple options when answering many of the questions, and silence/no answer is also acceptable for some questions. -Added funny secretary phone calls, which can be accessed if the player selects the desktop phone when it rings

CRANE: -Changed light green crate colour to orange to avoid player confusion -Added blimp -Added distant second dock -Updated water shader -Updated inspector physics -Billboard image updated and billboard now turns -Modified explosive canister colliders – canisters now explode more reliably

SECURITY: -Added physics to coffee cup – players and objects can now interact with the coffee cup -Added locking cap to pepper spray – cap is closed when pepper spray is not allowed and opens when pepper spray can be deployed -Fixed/unfixed player’s hands – they now break even worse than before and the physics system on grabbable objects freaks out -Modified Baton Hit UI to more accurately show the method of hitting the choking woman’s back

NUCLEAR: -Added a Yes/No question to skip the console tutorial questions – Players can now choose whether they want to be walked through the console or not -Added a Self Destruct button and Self Destruct Sequence to the console -Added a series of UI which serve as a Distance Tracker to the chase scene -Added a new hint to Loading Hint System to inform players of how the Nuclear Console Systems work – if the player fails the nuclear level due to a reactor explosion, this hint will likely display next time they load -Updated window, radiation wave, radiation wall and X-Rod shaders -Updated chase scene windows to now show reflections -Updated the Sticky Note on the console – It is now bigger and brighter -Updated the RUN and Get Ready UI in the chase scene -Sped up crane movement and rod deployment speed -Can now pick up retinal scanner without having to wait for the animation to complete

Source

Steam News / 24 December 2020

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