Full notes
Full 人类保存计划 Human Save Plan update
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What changed
- Gameplay
- Maps
- Balance
- Events
- UI and audio
- Fixes
Add a talent system
New map "Mysterious Mine Cave"
Add props enhancement, which can increase the upper limit of props' affixes
New map "Yougu"
Add a new limit breakthrough that can increase the character level limit
Add affixes such as "Anger", "Calm Down", "Coagulation", "Dexterity", "Cruelty", "Prestige", "Stealing Lives", "Breaking Armor", "Drinking Blood", "Invisible", and "Extremely Invisible"
Added experience points for image challenge rewards
Increase the density of monsters in "Strange Land"
Increase the initial melee attack range of No. 0
Weakening the affix "Expansion"
Strengthen the affixes "Guarding", "Vitality", "Strong", "Rapid Response", and "Fast Track"
Adjust the level of stem quality to be the same as the legendary quality 13. "Phantom" affix adjusted to unique 14. "Auto Pick up Materials" affixes are adjusted to appear on any map
New icon in the start interface
Adjust the waiting time for the end of the game to 60 seconds
Reduce the birth point of players on the "Expansion" map, and avoid players running meaningless maps
Revised some task descriptions
Novice map tasks reward more affix props and materials, and novice affix collection is faster
After fixing the bug where the item quantity is 0 after consuming materials, the item does not disappear
Fixed a bug where the target selection for tracking the bullet screen remains unchanged after a melee attack
New Achievements
New summon following function
New module help interface
New talents: "Rapid Growth", "Bloodthirst", "Sharp Blade", "Bathing Fire", "Reproduction", "Irritability", "Eternal Life", and "Wind Wrath"
Source
Changelog.gg summarizes and formats this update. How we read updates.
