Full notes
Full Human Fall Flat update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello humans!
What changed
- Workshop
- Gameplay
- Maps
Human Fall Flat changes
- Competitivemode
- Trainmap
We have added new assets from the Forest, Hike, and Lumber levels to the Workshop editor, giving creators more options for natural environments, vertical traversal, and industrial-themed puzzles.
New features:
Train Node Allows objects to move smoothly along a defined path. Useful for moving platforms, transport systems, cable cars, rollercoasters, and elevators.
Glass Shattering Node Supports destructible hollow objects with stable physics behaviour. Ideal for breakable props, puzzle containers, and hidden-item setups.
Trigger Volume with Player ID Recognition Trigger volumes can now output the Player ID of the entering player. This enables competitive map logic, winner displays, and player-specific events.
These additions are fully compatible with existing Workshop tools and assets.
Thank you to everyone in our community for your creations over the years. We hope you have fun testing out these new tools!
Happy creating and let us know what you create! No Brakes Games & Curve Games You can stay up to date on all the latest Human Fall Flat news on Twitter/X @HumanFallFlat, Discord and YouTube.
Source
Changelog.gg summarizes and formats this update. How we read updates.
