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Steam News27 January 20224y ago

Progress Update 27th January 2022

Greetings fellow Humans, Another update on the current state of the game: We're about to release the other project, Grid Slayer, so I'm now a free agent again.

Full notes

Full Human Factory update

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Repeated intro

Greetings fellow Humans,

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
changedSince the last update I've completely overhauled the progression system (as described in the last update) and am happy with the result.
addedBetween doing localization and bug fixing for Grid Slayer I've been making a prototype for another new game and learning, with some success, how to do pixel art and animation. In the next couple of weeks I think I will do some more work on that.

Human Factory changes

changedSince the last update I've completely overhauled the progression system (as described in the last update) and am happy with the result.
addedBetween doing localization and bug fixing for Grid Slayer I've been making a prototype for another new game and learning, with some success, how to do pixel art and animation. In the next couple of weeks I think I will do some more work on that.

Another update on the current state of the game:

We're about to release the other project, Grid Slayer, so I'm now a free agent again.

Since the last update I've completely overhauled the progression system (as described in the last update) and am happy with the result.

Looks like Human Factory will stay in limbo a bit longer. We need better 3d graphics, and I can either bring someone in for that or 'git gud' at it myself. Both of those are big challenges. I'm even thinking about switching to 2d and reprogramming half the code so that I can do it justice without external support.

Ideally, it would be great if I could come back to Human Factory with a 3d artist as originally intended. What you see in the game so far is all made by yours truly alone, and I'll finish it like that if I have to.

Plans for this quarter:

Between doing localization and bug fixing for Grid Slayer I've been making a prototype for another new game and learning, with some success, how to do pixel art and animation. In the next couple of weeks I think I will do some more work on that.

As for Human Factory, it stays in limbo for the next couple of weeks at least. Maybe I will lose patience and practice some 3d, maybe Grid Slayer will be a huge success and I can hire a 3d artist for Human Factory.

I'd really appreciate hearing the player's thoughts to help guide my next decision.

Cheers, Otis

Source

Steam News / 27 January 2022

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