Full notes
Full Huecube update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
G'day everyone, It's come to a stage where most things are implemented to facilitate creating the game's main levels. This has been held off for a while as changes to movement or mechanics would write-off these levels had they been designed previously (though previous iterations of "first" levels have been made in the past).
Beyond gameplay changes, aesthetically I wanted the first level to have a simple and readable style to get players acquainted with the mechanics first and foremost, but a visual style that's still initially attractive. For this there needed to be all of the visual components to make the level happen, so I added the necessary missing components that were needed like the pillars to go along with the glossy ceramic tiles, the background tiles that act as a sort of railing, the waterfall background, the tropical plants, and the blossoms ambient particle effect.
The level serves as the first level players will get their hands on (assuming they don't go straight for custom levels!) so it has some basic tutorial signs and scenarios, including introducing adding and subtracting a single colour.
https://www.youtube.com/watch?v=ob3RS19WLgw
With the first level, will come the next few, at which point I'll connect them together in the UI and that will mark the completion of the game's UI; main menu, settings, pause menu, editor, and level select screens.
Source
Changelog.gg summarizes and formats this update. How we read updates.
