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Steam News21 September 20187y ago

Balance Patch v1.01

General fixes New remasterized stage music Initial coins raised from 250 to 300 Reduced damage from rubber gun against elite from 100% to 30% The dizziness effect was reduced from 20 to 10 sec Time to collect drops rais

Full notes

Full Hue Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition19 changes0 removals
  • Maps
  • Gameplay
  • Balance
addedGeneral fixesNew remasterized stage music
fixedGeneral fixesInitial coins raised from 250 to 300
changedGeneral fixesReduced damage from rubber gun against elite from 100% to 30%
changedGeneral fixesThe dizziness effect was reduced from 20 to 10 sec
fixedGeneral fixesTime to collect drops raised from 5 to 10 sec.
fixedGeneral fixesYou don't need to wait drops to hit the ground to collect them anymore
Initial coins250300Initial coins increased, buffdamage from rubber gun against elite100%30%damage from rubber gun against elite decreased, nerfdizziness effect2010secdizziness effect decreased, nerfTime to collect drops510secTime to collect drops increased, buff

Hue Defense changes

addedNew remasterized stage music
fixedInitial coins raised from 250 to 300
changedReduced damage from rubber gun against elite from 100% to 30%
changedThe dizziness effect was reduced from 20 to 10 sec
fixedTime to collect drops raised from 5 to 10 sec.

General fixes

  • New remasterized stage music

  • Initial coins raised from 250 to 300

  • Reduced damage from rubber gun against elite from 100% to 30%

  • The dizziness effect was reduced from 20 to 10 sec

  • Time to collect drops raised from 5 to 10 sec.

  • You don't need to wait drops to hit the ground to collect them anymore

  • Before, you had to reach level 30 to upgrade a tech skill to level 5. That was reduced to level 25.

  • Some achievements had counting bugs. Not anymore!

  • Going back from the world map to main menu no long show splashscreens

Balance patch

The meta game is changed. Now, to win, you'll have to use towers creatively and strategically. Coxinha, Mandioca Towers

  • Price is reduced from 250 to 200

  • Reload time base reduced from 3.0 to 2.5

  • Raised armor penetration from 0.4 to 0.5

  • LV3 class upgrade cost raised from 1000 to 1200

Rubber Gun Tower

  • Reduced armor penetration from 0.4 to 0.1

  • Power x Level is reduced

  • Ammo upgrade Double Fire cost raised from 300 to 500

  • Ammo upgrade Triple Fire cost raised from 700 to 1000

  • Ammo upgrade Multishot cost raised from 1500 to 2000

  • LV2 class upgrade cost raised from 500 to 600

  • LV3 class upgrade cost raised from 1000 to 1200

Spray Tower

  • Reduced power after first ammo upgrade.

  • Dizziness effect reduced from 3 to 1 sec.

Source

Steam News / 21 September 2018

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