Full notes
Full Hue Defense update
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What changed
- Maps
- Gameplay
- Balance
Hue Defense changes
General fixes
New remasterized stage music
Initial coins raised from 250 to 300
Reduced damage from rubber gun against elite from 100% to 30%
The dizziness effect was reduced from 20 to 10 sec
Time to collect drops raised from 5 to 10 sec.
You don't need to wait drops to hit the ground to collect them anymore
Before, you had to reach level 30 to upgrade a tech skill to level 5. That was reduced to level 25.
Some achievements had counting bugs. Not anymore!
Going back from the world map to main menu no long show splashscreens
Balance patch
The meta game is changed. Now, to win, you'll have to use towers creatively and strategically. Coxinha, Mandioca Towers
Price is reduced from 250 to 200
Reload time base reduced from 3.0 to 2.5
Raised armor penetration from 0.4 to 0.5
LV3 class upgrade cost raised from 1000 to 1200
Rubber Gun Tower
Reduced armor penetration from 0.4 to 0.1
Power x Level is reduced
Ammo upgrade Double Fire cost raised from 300 to 500
Ammo upgrade Triple Fire cost raised from 700 to 1000
Ammo upgrade Multishot cost raised from 1500 to 2000
LV2 class upgrade cost raised from 500 to 600
LV3 class upgrade cost raised from 1000 to 1200
Spray Tower
Reduced power after first ammo upgrade.
Dizziness effect reduced from 3 to 1 sec.
Source
Changelog.gg summarizes and formats this update. How we read updates.
