Update history
Latest HU-man Dungeons updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- HU-man Dungeons
Update 1/31/2026
Awesome progress this week :) We fixed a few long-standing bugs and the next boss is now fully beatable! Wooooooo Fixed equip of armor failing Fixed audio looping in certain areas Improved navigation in tight spaces Ena…
Announcement5 changesFixBalance - HU-man Dungeons
Update 1/25/2026
I know it doesn't sound like much, but since Monday's build none of our testers have reported any more UI issues... FINALLY! UI Animation rework Updated Unity & Dependencies Improved performance on high end systems this…
Announcement4 changesUI/audioGameplay - HU-man Dungeons
Update 1/18/2026
Wow, another week of debugging and tuning and little to show for it :(Fixed animation jank during transitions Fixed crash on Intel ARC GPUs Upgraded navmesh Reverted attack speed changes of spiders
Announcement2 changesFixPerformance - HU-man Dungeons
Update 1/11/2026
Woohoo - for some reason, we got a lot of feedback about boss 2, and it's not even his season! Tuned attack and movement speed of Boss 2 Added additional spider enemies More traps - you guys love those, right?
Event3 changesGameplay - HU-man Dungeons
Update 1/4/2026
New year, new bugs! BROKE HU-mom... sorry about that! Fixed menu scene lighting Completed leather armor kit Enemies can now leap and jump!
Announcement3 changesFixGameplay - HU-man Dungeons
Update 12/28/2025
Oh wow, where did this year go... Fixed two level generation bugs Fixed texture flicker on some room connections Improved mouse responsiveness during aiming Unity, navmesh, and other 3rd party upgrades
Announcement3 changesFixGameplay - HU-man Dungeons
Update 12/21/2025
Woohoo Christmas is almost here! That means I have more time and therefore I ... fixed exactly one bug *facepalm* And such an idiotic one at that... Fixed audio repeating endlessly when some weapons are dropped.
Announcement2 changesFixUI/audio - HU-man Dungeons
Update 12/14/2025
Finally another good update again! Moving to Unity 6.3.1 fixed the issue with animations stutter! Animation Stutter introduced in the last build fixed Improved audio / VFX synchronization Reduced build size by about 500…
Announcement5 changesFixUI/audio - HU-man Dungeons
Update 12/7/2025
Not much to report this time... I've been sick, so the biggest change is updating to the new Unity 6.3 release! A few bugs fixed, probably some new ones added. Enjoy!
Announcement1 changeFix - HU-man Dungeons
Update 11/30/2025
Wow, the TurkeyDay update! Made with 100% free range turkey, not from concentrate. Hand wash only in warm water. Do not operate in temperatures below 20F. Added 2 more background audio tracks Added Boss 4 narrative Comp…
Announcement4 changesFixUI/audio - HU-man Dungeons
Update 11/23/2025
It's done - finally done! Happy Thanksgiving! Muhahahahahahahahah Fixed navigation issue near corners Intel iGPU performance improvements Reduced VRAM usage by about 12%
Announcement3 changesFixPerformance - HU-man Dungeons
Update 11/16/2025
I wish and that Unity ...
Announcement - HU-man Dungeons
Update 11/9/2025
Ready for a fifth boss? Yeah, we thought not, but we're working on it anyway! Polished attack pattern for green guys Added defensive actions for boss 4 Updated audio zone code
Announcement2 changesGameplayUI/audio - HU-man Dungeons
Update 11/2/2025
This update includes significant changes to enemy behavior and pathfinding as requested by several players! Let us know how we did! :) Enemy pathfinding now takes enemy start orientation into account Reduced awareness o…
Announcement2 changesGameplayUI/audio - HU-man Dungeons
Update 10/26/2025
Life is easier when you're green... Additional weapons for the green guys Teleporter attacks improved Intel GPU crash bug fixed (by upgrading Unity, but"ll still claim victory!)
Announcement2 changesFixGameplay - HU-man Dungeons
Update 10/19/2025
Another Update, another day late... The build actually finished on time, but I was just too tired and forgot to set it live *facepalm* Navmesh version reverted to fix the enemy navigation issue. Tuned HU-mom attack rate…
Announcement2 changesGameplay

