Full notes
Full How We Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, We’re sharing the details of today’s update.
What changed
- UI and audio
- Gameplay
- Events
- Balance
Game Pack UI/UX Improvements
Based on survey results, the Game Pack UX has been improved. - The number of game packs has been reduced to three categories: Classic, Chaos, and Precision.
- Classic: "Effort." Contains tools and traits requiring buildup to progress. - Chaos: "Luck." Includes tools and traits with unpredictable results influenced by luck. - Precision: "Skill." Features tools and traits that emphasize dice modification and strategic planning, minimizing randomness.
Custom Game Pack Functionality Added
In addition to the three predefined packs, a new feature allows players to customize their own game packs. - A custom pack must include a minimum of 60 tools and 30 traits.
New "Prophecy" Themed Tools Added (10)
New "Prophecy" tools, requiring players to declare a sum and use the tool only if the declared sum matches, have been added to the Precision pack.
- FumbleAll dice rolls on the next turn result in the lowest value. - Super Critical: All dice rolls on the next turn result in the highest value. - Cassandra: The next attack by this character deals 200% damage. - Helenus: The next damage this character takes is reduced by 50%. - Sibyl: This character fully recovers HP. - Herb: This character recovers HP equal to their dice bonus. The dice bonus is then reset to 0. - Balamun: Deals 10 damage. - Calchas: Deals 8 damage to all enemies. - Pomona: Adds 5 armor to a target character. - Nostradamus: Deals 15 damage and grants a die with values (1/1/2/2/3/3).
Balance Adjustment
Combo Suppression Subsystem: Damage is now reset at the start of each round.
Feedback indicated that using diverse deck concepts against the final boss was challenging. One issue identified was the excessive impact of the combo suppression subsystem. Damage now resets at the beginning of each round to better support buildup strategies.
Next Patch Preview
While we had planned to introduce unique boss patterns for each game pack, testing revealed this approach still hindered the creation of diverse deck concepts. Instead, we aim to develop a system that collects data on player strategies during a game and adjusts boss patterns accordingly. Look forward to the next update on December 25.
Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
