Repeated intro
Hello, We’re sharing the details of today’s update.
What changed
1 fix3 additions1 change0 removals
- Gameplay
- UI and audio
- Balance
addedStory Replay Feature AddedThanks to suggestions from **-***ok0520 and ***5939 via Alteria, the story replay feature has been added to the game. By selecting the "Memory Replay" menu on the title screen, you can revisit any story you’ve already seen.
addedUI/UX ImprovementsThe design of the Game Pack UI has been updated. Further improvements will be made to ensure a smoother experience for new players.
changedBalance AdjustmentsThe balance of five underutilized traits has been improved: Helmet: Start with 5 → 10 Armor. Strategist: Deal 1 → 5 damage to all enemies whenever you draw a turn-condition tool. Maximalist: At the start of combat, if your bag contains 20 → 15 or more tools, draw +1 tool. Minimalist: At the start of combat, if your bag contains 3 → 4 or fewer tools, gain +1 die. Last Stand: Previously activated when starting with 10 or fewer HP → Now triggers once per combat when HP drops to 10 or less, granting +1 die.
fixedBug FixesFixed an issue where BGM/SFX settings were not being properly loaded.
addedNext Patch PreviewA new game pack (10 tools and 5 traits) will be added. We encourage you to share your ideas for new tool concepts via Alteria, and we’ll incorporate as many as possible. - The Game Pack UX will be further improved.
Start with5→10↑Start with increased, buffStrategist: Deal1→5↑Strategist: Deal increased, buffAt the start of combat, if your bag contains20→15↓At the start of combat, if your bag contains decreased, nerfAt the start of combat, if your bag contains3→4↑At the start of combat, if your bag contains increased, buffHow We Die changes
addedThanks to suggestions from **-***ok0520 and ***5939 via Alteria, the story replay feature has been added to the game. By selecting the "Memory Replay" menu on the title screen, you can revisit any story you’ve already seen.
addedThe design of the Game Pack UI has been updated. Further improvements will be made to ensure a smoother experience for new players.
changedThe balance of five underutilized traits has been improved: Helmet: Start with 5 → 10 Armor. Strategist: Deal 1 → 5 damage to all enemies whenever you draw a turn-condition tool. Maximalist: At the start of combat, if your bag contains 20 → 15 or more tools, draw +1 tool. Minimalist: At the start of combat, if your bag contains 3 → 4 or fewer tools, gain +1 die. Last Stand: Previously activated when starting with 10 or fewer HP → Now triggers once per combat when HP drops to 10 or less, granting +1 die.
fixedFixed an issue where BGM/SFX settings were not being properly loaded.
addedA new game pack (10 tools and 5 traits) will be added. We encourage you to share your ideas for new tool concepts via Alteria, and we’ll incorporate as many as possible. - The Game Pack UX will be further improved.
Story Replay Feature Added
Thanks to suggestions from **-***ok0520 and ***5939 via Alteria, the story replay feature has been added to the game. By selecting the "Memory Replay" menu on the title screen, you can revisit any story you’ve already seen.
UI/UX Improvements
Balance Adjustments
The balance of five underutilized traits has been improved: Helmet: Start with 5 → 10 Armor.
Strategist
Deal 1 → 5 damage to all enemies whenever you draw a turn-condition tool.
Maximalist
At the start of combat, if your bag contains 20 → 15 or more tools, draw +1 tool.
Minimalist
At the start of combat, if your bag contains 3 → 4 or fewer tools, gain +1 die.
Last Stand
Previously activated when starting with 10 or fewer HP → Now triggers once per combat when HP drops to 10 or less, granting +1 die.
Bug Fixes
Next Patch Preview
Thank you!