Full notes
Full How We Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Events
We are sharing today’s patch notes.
Act 3 Alien Tool Rework
Mizar's alien tool has been reworked. The alien rework process is now complete.
UI/UX Improvements
You can now press the 'S' key during battle to end the turn using a shortcut.
When scrolling to the next story text, it will now automatically start from the top of the scroll.
Balance Adjustments
Alien Map: After winning, you can now select one trait.
Bug Fixes
Fixed an issue where the "Compass" only created tools with 'activates after N turns' and did not generate 'activates every turn' tools.
Fixed an issue where upon first entering Act 3, the relic UI displayed the number of relics from the previous playthrough.
Rarely, if there was no empty space when drawing tools from the bag, the tool would disappear. This has been fixed.
Fixed an issue where the "Madness" trait would activate even during the enemy's turn.
The "Is there a meaning in life?" event was not showing the dice condition, which has been corrected.
Fixed an issue where the game would end in failure if an ally activated the "Innate Behavior" tool.
Miscellaneous
The English translations have been improved for better fluency.
Continue data is now synced with Steam Cloud.
The skip information for previously seen stories is now synced with Steam Cloud.
Next Patch Preview
The cause of death will be displayed through the UI. (October 5th)
The results of story choices you have already experienced will be displayed. (October 5th)
Event information for "!" and "!!" on the next route in the map will be displayed. (October 5th)
Source
Changelog.gg summarizes and formats this update. How we read updates.
