In this update5
Full notes
Full How We Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Maps
- Performance
- Balance
- Store
- UI and audio
- Fixes
How We Die changes
We are sharing today’s patch notes.
Difficulty Mode Patch
Although the Hard Mode patch was announced for Sunday, we managed to complete it sooner, and the update will be live today. After selecting your character, you can choose from the following difficulty modes:
Story Mode
Start with 5 tools of your choice and a mode where damage is reduced by 50%.
Normal Mode
Same as the existing game.
Hard Mode
A mode with 10 stages of restrictions. Achievements are available.
You must clear each stage of Hard Mode before proceeding to the next.
Balance: Player-Exclusive Tools Buff
Due to feedback indicating a lack of the feeling of getting stronger, the performance of all player-exclusive tools has been buffed to ensure that rewards are always stronger than basic tools in the bag.
Molotov: 10 -> 12 damage
BB Gun: 5 -> 7 damage
Baton: 7 -> 9 damage
Golf Club: 8 -> 10 damage
Taser: 7 -> 8 damage
Wrench: 5 -> 7 damage
Rusty Knife: [Condition] Total 8 -> 7 or higher
Toy Crossbow: 5 -> 7 damage
Mini Drone: 5 -> 7 damage
Iai: 10 -> 12 damage
Glass Shard: 2 -> 4 damage
Soccer Ball: 10 -> 12 damage
Fragmentation Grenade: 7 -> 8 damage
EOD Suit: [Condition] Total 10 -> 9 or higher
Screwdriver: Dice Bonus +1 -> +2
Balance: Reward Pool Adjustment
Due to the overwhelming number of cards, making it difficult to build the desired bag, the following tools will no longer appear as rewards:
- KnifeRemoved as it has too low value for a starting tool.
- CoatRemoved as it has too low value for a starting tool.
- Stone ThrowRemoved due to being redundant with Broken Robot's damage.
- InfightingRemoved as the max damage is 3 and can be easily replaced by other turn tools.
- JeerRemoved as it is redundant with Purge's effect.
- Garbage DumpRemoved as it can be replaced by tools like Golf Club, Equivalent Exchange, and Scope.
- Water CannonRemoved as it can be replaced by Rusty Knife.
- Corroded DartRemoved due to low usage frequency.
- CatapultRemoved due to low usage frequency.
Balance: Miscellaneous
Enemy character tools will no longer appear as boss rewards.
- As 'Stone Throw' is no longer part of the game, the following changes applyBroken Robot: 15 -> 12 damage Frau: Instead of [Stone Throw, Broken Robot], she now starts with [2 Broken Robots] in her bag. (Since Broken Robot’s damage has been reduced, Frau’s total deck damage remains the same.)
To increase the chance of building the desired bag, shops will now display more items for purchase.
Bored ‘He’: Draw count 1 -> 2
Smiling ‘He’: Draw count 1 -> 2
Bug Fixes
Fixed an issue where ‘Concentration’ UI would display without being affected by condition improvements.
Fixed an issue where 'Purge' was displayed as --1.
Fixed an issue where some text did not match the actual damage values.
Fixed an issue where the damage text for 'Torch' was not updated.
Fixed an issue where the damage effect appeared for 'Rehabilitation' without the damage actually increasing.
Fixed an issue where the damage text for 'Contradictory Morality' was always 2. We still won't tell you what changed it, because it's alien...
Fixed an issue where the animation target for ‘Explosive Roulette’ differed from the actual damage target.
Added a ‘Save and Return to Title’ feature to the menu.
Source
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