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Steam News22 January 20206y ago

Happy Late New Year and some announcement about Roseverte's works.

Happy Late New Year and Happy Early Lunar New Year! I apologize for not updating more often.

Full notes

Full How to Take Off Your Mask update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Performance
  • UI and audio
addedHappy Late New Year and Happy Early Lunar New Year! I apologize for not updating more often. To put it shortly, last year Roseverte works are full with learning unity and some other works which is not ready to be announced yet at this moment. Still, I got some news about the current progress to share.
addedMoving to UnityThose who have followed me on Twitter might already know this but I'm learning unity now and I plan to use it on my future works. Sadly it doesn't go as smooth as I thought it would be, as it's quite different than my former engine, and a lot of feature needs to be customized to match my needs. The reason of this changes is, beside the former engine is not getting updated to match the newest OS, unity has more potential to widen the platform where I can release the game. There will be more issue to settle though. Although I can't reveal yet all new features, I still have some stuffs that I can announce. They will be implemented in Roseverte future products.
addedMoving to UnityBlinking eyes and mouth movements The new engine enable mouth movements and blinking eyes, though the file size might be bigger than the current one.
addedMoving to UnityAnimated UI User Interface like the in game menu and others will be different from the current one and a simple animation will be added to it.
changedMoving to UnityScreen Size will be 1280x720 Some people might have noticed but the current Roseverte Game is still using 1136x960 resolution. The future games will have bigger file size than the current one.

How to Take Off Your Mask changes

addedHappy Late New Year and Happy Early Lunar New Year! I apologize for not updating more often. To put it shortly, last year Roseverte works are full with learning unity and some other works which is not ready to be announced yet at this moment. Still, I got some news about the current progress to share.
addedThose who have followed me on Twitter might already know this but I'm learning unity now and I plan to use it on my future works. Sadly it doesn't go as smooth as I thought it would be, as it's quite different than my former engine, and a lot of feature needs to be customized to match my needs. The reason of this changes is, beside the former engine is not getting updated to match the newest OS, unity has more potential to widen the platform where I can release the game. There will be more issue to settle though. Although I can't reveal yet all new features, I still have some stuffs that I can announce. They will be implemented in Roseverte future products.
addedBlinking eyes and mouth movements The new engine enable mouth movements and blinking eyes, though the file size might be bigger than the current one.
addedAnimated UI User Interface like the in game menu and others will be different from the current one and a simple animation will be added to it.
changedScreen Size will be 1280x720 Some people might have noticed but the current Roseverte Game is still using 1136x960 resolution. The future games will have bigger file size than the current one.

Happy Late New Year and Happy Early Lunar New Year! I apologize for not updating more often. To put it shortly, last year Roseverte works are full with learning unity and some other works which is not ready to be announced yet at this moment. Still, I got some news about the current progress to share.

How to Take Off Your Mask PV is being aired inside Animate Japan

So, the game will have a browser game type version on Animate Games (Japanese version only), which is different with the current mobile version. It's a more simplified version than the current one.

Moving to Unity

Those who have followed me on Twitter might already know this but I'm learning unity now and I plan to use it on my future works. Sadly it doesn't go as smooth as I thought it would be, as it's quite different than my former engine, and a lot of feature needs to be customized to match my needs. The reason of this changes is, beside the former engine is not getting updated to match the newest OS, unity has more potential to widen the platform where I can release the game. There will be more issue to settle though. Although I can't reveal yet all new features, I still have some stuffs that I can announce. They will be implemented in Roseverte future products.

  • Blinking eyes and mouth movements The new engine enable mouth movements and blinking eyes, though the file size might be bigger than the current one.

  • Animated UI User Interface like the in game menu and others will be different from the current one and a simple animation will be added to it.

  • Screen Size will be 1280x720 Some people might have noticed but the current Roseverte Game is still using 1136x960 resolution. The future games will have bigger file size than the current one.

I will also try to implement the joypad control better for PC but I can't guarantee this yet as I meet a lot of issue regarding to the game controller now. That's all and happy playing :D

Source

Steam News / 22 January 2020

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