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Steam News3 February 20233y ago

Development Update 0.2

Massive improvements in movement system Added lean into curve while gliding Added glide fade in Changed the way Nimmi loses height over time while gliding Changed Jump, Doublejump, Falldown and Glide animation (Timing a

Full notes

Full How To Catch A Firefly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Balance
fixedMassive improvements in movement system Added lean into curve while gliding Added glide fade in Changed the way Nimmi loses height over time while gliding Changed Jump, Doublejump, Falldown and Glide animation (Timing and Polishing) Changed the way Nimmi reacts to movement input while in air. Changed the way jumps are working to support smoother and longer but controllable jumps Fixed spammable glide button Fixed wrong fall down animation playing (hiccup in ABP)
addedMassive improvements in camera system Added Camera adjusts height after time Added Camera automatically stays behind the player when not moved manually Added reset camera function
addedAttack Improvements Added attack-stamina and simple temporarily HUD Added heavy attack for testing (hold attack button) Changed attack system to use the animation blueprint rather than playing animations from Player-BP Changed the way the attack can be spammed
addedAdded glide booster gameplay mechanic (still work in progress)
addedUpdated the old Input system to use Unreals new Enhanced Input System
changedRedone Menu and UI logic to support ne Enhanced Input System

How To Catch A Firefly changes

fixedMassive improvements in movement system Added lean into curve while gliding Added glide fade in Changed the way Nimmi loses height over time while gliding Changed Jump, Doublejump, Falldown and Glide animation (Timing and Polishing) Changed the way Nimmi reacts to movement input while in air. Changed the way jumps are working to support smoother and longer but controllable jumps Fixed spammable glide button Fixed wrong fall down animation playing (hiccup in ABP)
addedMassive improvements in camera system Added Camera adjusts height after time Added Camera automatically stays behind the player when not moved manually Added reset camera function
addedAttack Improvements Added attack-stamina and simple temporarily HUD Added heavy attack for testing (hold attack button) Changed attack system to use the animation blueprint rather than playing animations from Player-BP Changed the way the attack can be spammed
addedAdded glide booster gameplay mechanic (still work in progress)
addedUpdated the old Input system to use Unreals new Enhanced Input System
  • Massive improvements in movement system

    • Added lean into curve while gliding

    • Added glide fade in

    • Changed the way Nimmi loses height over time while gliding

    • Changed Jump, Doublejump, Falldown and Glide animation (Timing and Polishing)

    • Changed the way Nimmi reacts to movement input while in air.

    • Changed the way jumps are working to support smoother and longer but controllable jumps

    • Fixed spammable glide button

    • Fixed wrong fall down animation playing (hiccup in ABP)

  • Massive improvements in camera system

    • Added Camera adjusts height after time

    • Added Camera automatically stays behind the player when not moved manually

    • Added reset camera function

  • Attack Improvements

    • Added attack-stamina and simple temporarily HUD

    • Added heavy attack for testing (hold attack button)

    • Changed attack system to use the animation blueprint rather than playing animations from Player-BP

    • Changed the way the attack can be spammed

  • Added glide booster gameplay mechanic (still work in progress)

  • Updated the old Input system to use Unreals new Enhanced Input System

  • Redone Menu and UI logic to support ne Enhanced Input System

Source

Steam News / 3 February 2023

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