Full notes
Full How To Catch A Firefly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
How To Catch A Firefly changes
Massive improvements in movement system
Added lean into curve while gliding
Added glide fade in
Changed the way Nimmi loses height over time while gliding
Changed Jump, Doublejump, Falldown and Glide animation (Timing and Polishing)
Changed the way Nimmi reacts to movement input while in air.
Changed the way jumps are working to support smoother and longer but controllable jumps
Fixed spammable glide button
Fixed wrong fall down animation playing (hiccup in ABP)
Massive improvements in camera system
Added Camera adjusts height after time
Added Camera automatically stays behind the player when not moved manually
Added reset camera function
Attack Improvements
Added attack-stamina and simple temporarily HUD
Added heavy attack for testing (hold attack button)
Changed attack system to use the animation blueprint rather than playing animations from Player-BP
Changed the way the attack can be spammed
Added glide booster gameplay mechanic (still work in progress)
Updated the old Input system to use Unreals new Enhanced Input System
Redone Menu and UI logic to support ne Enhanced Input System
Source
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