Full notes
Full How Little We Wait update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
+Adjusted brightness values -I noticed a lot of people playing the game were cranking up the brightness value making the game ugly. I made the base brightness higher and limited the cap of the brightness value. The game should be visible, but still encourage the player to light up the room fully.
+Adjusted the blue door unlock to be in the middle of the game -A lot of people either unlock both doors at the same time, or never open the blue door at all. I adjusted the blue door to open sooner to allow for better story telling.
Bug Fixes: -Fixed the piano song playing when the game is resetting -Attempted to fix the UI still showing when the reset cutscene is playing. Internal testing doesn't show this bug. Cannot test if this is fixed.
Source
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