Full notes
Full Hoverloop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
ONLINE VERSION
CHANGES
[CHANGED] If you shoot yourself, you now get -1 life instead of +1 life. - [CHANGED] You start with 2 lives in Last Man Standing instead of 3. - [CHANGED] Style of the text announcements
ADDITIONS
- [ADDED] Worker botit just flies around the levels, minding it's own business. If you shoot the worker bot, it will explode and drop a random item! - [ADDED] Drone ring animation. The drones now have a minor animation when you move around. - [ADDED] You can now see how many lives your opponent has left in Last Man Standing. - [ADDED] Winning team or player now highlighted on the end-scoreboard. - [ADDED] Ingame scoreboard now shows more info: for instance how many invasion drones there are left or which wave you are currently in. - [ADDED] Ability icons in the HUD. (there were missing icons) - [ADDED] Extra soundtrack. - [ADDED] You now see visually (text) when a new wave in Invasion starts.
BUG FIXES
[FIXED] The obstacle gamemode now resets correctly. - [FIXED] Rocket launcher SFX now changes accordingly with SFX settings. - [FIXED] Pickup SFX/Invasion drone shoot SFX are now only hearable in their respective surroundings instead of the entire level. - [FIXED] Special drones no longer have incorrectly positioned guns. - [FIXED] Deathray glitch is fixed. - [FIXED] The gametimer now stops after the match is finished, making it impossible to get more points while the endscore screen is showing. - [FIXED] The client, in a multiplayer game, now spawns directly with the correct drone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
