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Full Hoverise Rebellion update
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What changed
- Gameplay
- Store
- UI and audio
Hoverise Rebellion changes
The Hoverise Rebellion Demo Is Live!
The first public demo of Hoverise Rebellion is now available on Steam.
This is a big milestone for me as the solo developer behind Zeak Games. After months of building systems, refining movement, and testing HoverTank combat, the demo is finally ready for players to try.
https://store.steampowered.com/app/4770270/Hoverise_Rebellion_Demo/
What is new in this demo?
- New HoverTank modela clear step toward the new visual direction of the game, with higher quality and a stronger sense of form.
New Main Menu and HUD: a more futuristic interface, built to stay useful during fast arena shooter combat.
New Main Menu music: a more electronic and sci-fi first impression before entering battle.
More polished gameplay: movement, boost, attacks, abilities, bots, pickups, and match pacing received many small improvements.
Early campaign work: I am already building the first missions, focused on reclaiming the planet from AI-controlled forces.
What comes next?
Next, I will be working on more campaign missions with sub-objectives. The idea is for each mission to have a main goal, plus extra layers such as protecting generators, recovering data, capturing secondary zones, or destroying AI control nodes.
All of this connects to the larger story: reclaiming the planet, cutting off the enemy's access to the crystal, and pushing the machine rebellion out of key locations.
Thank you for trying the demo, wishlisting the game, and sharing feedback. Every match, comment, and report helps me build a better version of Hoverise Rebellion.
— Ignacio Quinteros, Zeak Games
Source
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