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Full Hover X Souls: Git Gud Edition update
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I will be giving them out to whoever gets in contact with me first. Current background: To only start marketing a game after release: I recently release my game Hover X Souls on steam on 4/30/2018. It has since been met with, well crickets. Not disheartening at all, as I knew the Steam marketplace would be drastically different compared to when steam Greenlight was still around. My previous two games I released on steam (when green light was still around) did much better. Every developers first game sucks, and I decided to learn as much as I could from it. I was able to release it on steam surprisingly. My Second game has had the better success of my games, and it was in the genre of horror base management survival. Now post Greenlight my third game has done worse than my first game, but it is definitely a lot better than my previous games(in my opinion). I feel that my third game has also been a drop in the pool, as I chose to make it(as much as one can over simplify a game) an infinite runner. A genre usually reserved for mobile. I wanted to make a unique twist on it. As it is with trying to put your own twist on a genre, it can be hard to sell. Hover X Souls has re-markedly sold an astonishing 1 unit so far. In this marketplace where almost a hundred games release everyday, marketing is just as important as ever. This developer did not do any marketing at all, other than create a scraper to tweet to thousands of accounts but that doesn't really lead to anything. So now it is post. I will start to market in which ever ways one can market. I will see how it goes. My studios name is Divergent Game Studio. And to be divergent, one must do things differently. Usually one would just abandon their game, and move on, but I have yet some hope.
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