Full notes
Full Hover Junkers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
version: 1.0.6 The Flare Gun and the Uzi have been unlocked for everyone to playtest in multiplayer! Their official release will be with our first update, 1.1: Buzzbots. Enjoy them in the meantime as we fine tune them. In addition to the weapons, we added a bunch of much requested indicators. A friendly fire warning for TDM, team indicators, win and loss indicators and visuals, and gravity slow sound effects should improve the player experience vastly. We reduced the CPU load of all major systems. Also, setting graphics to 'Low' now reduces CPU load by lightening the IK bodies. Pending bug hotfixes, next up is Update 1.1 - Buzzbots...
Added Friendly fire warning
Added Red Team ship indicator
Added Blue Team ship indicator
Added Team Win indicator
Added Team Lose indicator
Added 'Win' confetti
Added 'Lose' smoke
Added ping to scoreboard
Added Haptic tick when cylinder closes
Added Shattered coffin spawn effect
Added Flaregun animations
Added additional Uzi animations
Added gravity slow sound indication
Added randomized tool tips during load scene
Updated local hand and gun alignment to controllers
Updated network hand gun and head alignment (fistbumps maximized)
Updated Voip default channel
Updated Tacklebox volume
Updated Lobby UI
Reduced how long Uzi shells exist for
Increased flare gun time till fire
Defaulted to Ready in between matches
CPU load reduced when graphics are set to 'Low'
CPU gains from overall IK body optimizations
CPU gains from attachments
CPU gains from gravity slow no collisions
Fixed grabbing attachments when dead
Fixed scoring loot points after match ends
Fixed ship indicator getting stuck on minimap after player leaves
Fixed scoreboard going away if you had it out before you die upon respawn
Fixed save set ship even when you ride on someone else's ship
Source
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