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Steam News7 September 20169y ago

UPDATE 9.6.2016

Hi! This is a pretty large VR update, so hold on to your butts. THIS UPDATE MAY REQUIRE A SINGLE STEAM REBOOT FOR VR.

Full notes

Full House of the Dying Sun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes0 additions2 changes0 removals
  • UI and audio
  • Performance
  • Compatibility
  • Gameplay
  • Fixes
  • Balance
changedHi! This is a pretty large VR update, so hold on to your butts. THIS UPDATE MAY REQUIRE A SINGLE STEAM REBOOT FOR VR. This is because the command line interface changed for the VR launch option and it might take a bit to propagate. A reboot will force this to happen.
fixedSDK UpdateThe game's VR SDK has been updated to the latest version of the SteamVR plugin. This has shown to be a considerable improvement in VR performance on mid-to-high-end machines. We were also seeing a small number of Oculus users having problems with a laggy right eye. Our initial testing has shown this to be solved as well. We are not using single pass stereo rendering yet, as it has been problematic when combined with some screen effects. But once this is resolved and this compilation option is enabled, you can expect to see a further increase in VR performance. It may be a little touchy, so if you see any problems with it whatsoever, please don't hesitate to post in the forums.
fixedOther FixesAll prior beta fixes are included in this update:
fixedOther FixesVR SDK update
fixedOther FixesCONTROLS: Allowed touch and mouse controls to coexist -- this showed up during the control bindings screen
fixedOther FixesPERF: Fixed several small hitches

House of the Dying Sun changes

changedHi! This is a pretty large VR update, so hold on to your butts. THIS UPDATE MAY REQUIRE A SINGLE STEAM REBOOT FOR VR. This is because the command line interface changed for the VR launch option and it might take a bit to propagate. A reboot will force this to happen.
fixedThe game's VR SDK has been updated to the latest version of the SteamVR plugin. This has shown to be a considerable improvement in VR performance on mid-to-high-end machines. We were also seeing a small number of Oculus users having problems with a laggy right eye. Our initial testing has shown this to be solved as well. We are not using single pass stereo rendering yet, as it has been problematic when combined with some screen effects. But once this is resolved and this compilation option is enabled, you can expect to see a further increase in VR performance. It may be a little touchy, so if you see any problems with it whatsoever, please don't hesitate to post in the forums.
fixedAll prior beta fixes are included in this update:
fixedVR SDK update
fixedCONTROLS: Allowed touch and mouse controls to coexist -- this showed up during the control bindings screen

Hi! This is a pretty large VR update, so hold on to your butts. THIS UPDATE MAY REQUIRE A SINGLE STEAM REBOOT FOR VR. This is because the command line interface changed for the VR launch option and it might take a bit to propagate. A reboot will force this to happen.

SDK Update

The game's VR SDK has been updated to the latest version of the SteamVR plugin. This has shown to be a considerable improvement in VR performance on mid-to-high-end machines. We were also seeing a small number of Oculus users having problems with a laggy right eye. Our initial testing has shown this to be solved as well. We are not using single pass stereo rendering yet, as it has been problematic when combined with some screen effects. But once this is resolved and this compilation option is enabled, you can expect to see a further increase in VR performance. It may be a little touchy, so if you see any problems with it whatsoever, please don't hesitate to post in the forums.

Other Fixes

All prior beta fixes are included in this update:

  • VR SDK update

  • CONTROLS: Allowed touch and mouse controls to coexist -- this showed up during the control bindings screen

  • PERFFixed several small hitches
  • VR: Cleaned up cockpit camera setup

  • CONTROLSFixed padlock and freelook interruption of ship control
  • CONTROLSFixed ghost controls remaining after rebind
  • CONTROLSFixed case where some joysticks report "UNKNOWN"
  • DESTROYER: +HP/+SHIELD

  • DESTROYERIncreased turn and move speed
  • DESTROYER: Better forward coverage for point defense

  • FRIGATE: Better forward coverage for point defense

  • CONTROLS: Radials will lock out most other commands

  • CONTROLSFixed "Toggle Move Order Mode" command
  • CARRIERLowered torpedo steering and hull damage
  • STEAM: Better Steamworks integration

  • AIFixed long attack run behavior
  • AI: Allied fighters will wait for clear shot with longer-range weapons like the Long Rifle

Thanks for your continued support, and good hunting!

Source

Steam News / 7 September 2016

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