Full notes
Full House of the Dying Sun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes0 additions1 change0 removals
- Fixes
- Performance
- UI and audio
fixedMISSION: Fixed bug where bonus is awarded on main objective fail
fixedMISSION: Fixed elusive double-pod bug
fixedVR: Fixed VR holodeck and performance hitch whenever transitioning from tactical to cockpit, sometimes seemed like a memory leak. This had to do with TrackIR trying to load when it shouldn't.
changedUI: Increased width and size of offscreen objective indicators so you can track them better
House of the Dying Sun changes
fixedMISSION: Fixed bug where bonus is awarded on main objective fail
fixedMISSION: Fixed elusive double-pod bug
fixedVR: Fixed VR holodeck and performance hitch whenever transitioning from tactical to cockpit, sometimes seemed like a memory leak. This had to do with TrackIR trying to load when it shouldn't.
changedUI: Increased width and size of offscreen objective indicators so you can track them better
Along with the AI fixes from earlier today, here are some more fixes:
- MISSIONFixed bug where bonus is awarded on main objective fail
- MISSIONFixed elusive double-pod bug
MISSION: THE TEMPLAR has extra defenders on Warlord/Harbinger
CONTROLS: Implemented separate "Targeting Radial" action
- VRFixed VR holodeck and performance hitch whenever transitioning from tactical to cockpit, sometimes seemed like a memory leak. This had to do with TrackIR trying to load when it shouldn't.
- UIIncreased width and size of offscreen objective indicators so you can track them better
More controls work is ongoing, but some of it requires significant code changes, so hang tight. Good hunting!
Source
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