HomeGamesUpdatesPricingMethodology
Steam News10 June 201610y ago

AI Update - 6.10.2016

Howdy! This update mainly focuses on some AI bugs that have cropped up. If you've noticed any weirdness with AI not obeying orders in some situations, that should be fixed.

Full notes

Full House of the Dying Sun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions0 changes0 removals
  • Fixes
fixedHowdy! This update mainly focuses on some AI bugs that have cropped up. If you've noticed any weirdness with AI not obeying orders in some situations, that should be fixed. Here is a list of what changed:
fixedAI: Fixed several targeting bugs with certain units such as artillery destroyers vs sentry guns
fixedAI: Fixed Frigate defensive radius -- was too small and affecting targeting
fixedAI: Fixed fighters being too careful about firing heavies, they wanted to get too close
fixedMISSION: Fixed bug where bonus is awarded on main objective fail

House of the Dying Sun changes

fixedHowdy! This update mainly focuses on some AI bugs that have cropped up. If you've noticed any weirdness with AI not obeying orders in some situations, that should be fixed. Here is a list of what changed:
fixedAI: Fixed several targeting bugs with certain units such as artillery destroyers vs sentry guns
fixedAI: Fixed Frigate defensive radius -- was too small and affecting targeting
fixedAI: Fixed fighters being too careful about firing heavies, they wanted to get too close
fixedMISSION: Fixed bug where bonus is awarded on main objective fail

Howdy! This update mainly focuses on some AI bugs that have cropped up. If you've noticed any weirdness with AI not obeying orders in some situations, that should be fixed. Here is a list of what changed:

  • Several small AI targeting fixes (mostly in the targeting matrix)

  • AIFixed several targeting bugs with certain units such as artillery destroyers vs sentry guns
  • AIFixed Frigate defensive radius -- was too small and affecting targeting
  • AIFixed fighters being too careful about firing heavies, they wanted to get too close
  • MISSIONFixed bug where bonus is awarded on main objective fail

These should make your fleet seem more responsive. If there are any other fleet issues, please post in the forums! Thanks, stay safe out there!

Source

Steam News / 10 June 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.